So in laymans terms. How much x was the sieges boosted by? At least 10x or slightly less/more?
Because if it wasnt buffed by at least 10x something that was a cool idea but ineffective at the time has effectively been nerfed.
Some more skills ;)
Moderator: Game Administrators
-
- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: Some more skills ;)
2000/300 = 6.(6)
So, yes, nerfed basically.
I vote increase x2 - x3 and stop chars from doing damage to buildings alltogether. It is ridiculos - to break down a tower with arrows, swords or even hand-held hammers. Magic could be difeerent, but let's just imagine the flow only affects living matter, shall we?
So, yes, nerfed basically.
I vote increase x2 - x3 and stop chars from doing damage to buildings alltogether. It is ridiculos - to break down a tower with arrows, swords or even hand-held hammers. Magic could be difeerent, but let's just imagine the flow only affects living matter, shall we?

-
- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: Some more skills ;)
Yes so the siege increase would be nice. However if you stop characters doing damage altogether to buildings... then how are they going to go down?
Even with an increase in siege power it still takes a few seconds to logon click repair and then go have lunch. Dinner. Sleep. Procrastinate logging on in the morning to check. Come back from work then click repair again.
Even if you had to repair it using resources youd just do that while being under attack. So to even begin to put forward a change that stops characters doing damage to buildings the whole idea of how not only to siege them but sieging them effectively to the point that itl even be viable needs to be looked at first.
Even with an increase in siege power it still takes a few seconds to logon click repair and then go have lunch. Dinner. Sleep. Procrastinate logging on in the morning to check. Come back from work then click repair again.
Even if you had to repair it using resources youd just do that while being under attack. So to even begin to put forward a change that stops characters doing damage to buildings the whole idea of how not only to siege them but sieging them effectively to the point that itl even be viable needs to be looked at first.
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: Some more skills ;)
Resources to repair. But also TIME to repair, about 20 minutes to repair from 1% to 100%. And unable to repair when its under attack. That would be great!Asmodeous wrote:Yes so the siege increase would be nice. However if you stop characters doing damage altogether to buildings... then how are they going to go down?
Even with an increase in siege power it still takes a few seconds to logon click repair and then go have lunch. Dinner. Sleep. Procrastinate logging on in the morning to check. Come back from work then click repair again.
Even if you had to repair it using resources youd just do that while being under attack. So to even begin to put forward a change that stops characters doing damage to buildings the whole idea of how not only to siege them but sieging them effectively to the point that itl even be viable needs to be looked at first.
