some suggestions

If you have ideas to improve this great game, post them here!

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re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

some suggestions

Post by re4ction »

Ok 2 big things this mmorpg misses what every other mmorpg has.
Raids/Dungeons
However u wanna call it.
We need some dungeons where u fight in a group o players through the diffrent stages of the dungeon until the end boss appears.
After u slayed this one u get teleported out of the dungeon and the entrance is blocked for lets say1 hour ?After the time is over the dungeon enemies are re spawned and u can go on.
In the best case the enemies stats variate with the lvl of the group/raid.

Ok and once again. ... more skills
I know with 3skills au have a good choice for diffrent situations.
But every mmorpg has either many skills or this mastery tree where u can put points in.
I guess mastery points would be to much but PLS PLS MORE SKILLS!!
If it lacks of ideas here are some.
Ogre lvl 140 Taunt: the selected enemy attacks u automatically.while this skill is active the dmg u recieve is reduced by 50%
Archer lvl 140 Vamp: every hit u recieve 20% of the dmg u dealed back as hp.
Dwarf lvl 140 mighty axe: every third hit the dwarfs attack soeed is raised by 1.
Ogre lvl 180 Flashing lightning: deals 20 x lvl of opponent .and enemy is flashed and doesnt hit every second hit.
Archer lvl 180 cripling arrows: enemy loses 1/4 of the archers str every second over 8 seconds.
And slows the enemy by 18%.
Dwarf lvl 180 aura of Walhalla: arm increases by 100%.Heals the dwarf 80 % of his missing health
If every class would have 5 skills and mage 5 spells i think they should be able to cast 2 skills at once
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Wyborn
Posts: 12
Joined: Fri Jan 23, 2015 7:28 am

Re: some suggestions

Post by Wyborn »

Great thoughts, re4ction,

It makes a lot of sense to have 5 skills each since mages already have five, however balance is the issue. I like your skills, but they'll have to do lots of testing to see what stats on them would keep the game in balance. I hope they pursue it though. I'm sure the plan is to bring all the not mage classes up to 4 and then see about how that affects the game.

Love to see them relook at the dwarf skills. With the speed changing, does it make sense to keep the sprint skill?

Thanks,
Wyborn
Equal Smites for Ogres!! Give us a lvl 75 club!

Wyborn - Ogre (Red Cyclops)
Max Logan - Archer (Yellow Archer)
Yelca - Swordsman (Ninja)
Ragnaroc - Mage (Staff Stan)
Mole - Dwarf (Red Crocy)
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re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Re: some suggestions

Post by re4ction »

Thanks
And sure I hope they test the skills before implementing.
Just think that it would also raise the choices and different playstyles so the game would be bit more exciting and individual
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