An idea maybe for a building. No idea how hard it would be to code.
A clan building thats able to spawn units. 2 mages 2 archers 4 swordsman. It would spawn in waves and occupy less space than a tower. Its more for supporting a clan base not made to replace towers or castles as defence.
This would spawn waves aswell. To upgrade the building itself would still need gold planks and stone. Level of the building would also determine level of the units spawned.
To upgrade units additionally class gear would be required by the tower. All units wont be upgraded until all the gear requirements for each class are met. The units cannot be killed by towers, can kill pets. Cannot kill sieges and when killed give 0xp and 0 drops.
To level up the units with gear. Youd have to go through all the steps. So starting at level 50 with full level 50 gear. Then 75 gear then 125 gear so on and so forth. So robes plates helms hats weapons legs And the units would be upgraded to the correct stats. Youd have to go through the gear levels so you couldnt just throw on 250 gear for instance.
To make it a bit harder maybe make it 2 sets of gear per individual unit. So 16 sets of full gear maybe. Not sure how hard that would be.
When a clan building that its close to is attacked the units would spawn and go after the closest attacking person.
Its just an idea for now. But if anyones interested in it. I could try and go further with it.
Toying with an idea
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- ayZuse
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Re: Toying with an idea
LOVE IT.... Make everyone think a bit more when attacking clans towers and walls. So someone say ME when I get board can't just go take down some walls to cost clan money.
I have been know to do so offten
I have been know to do so offten
Isoril-Mage-5620
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Re: Toying with an idea
viewtopic.php?f=8&t=6652 thats same no?
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Re: Toying with an idea
No. Not crafting pets. Upgrading defensive mobs that offer 0 xp 0 drops and dont follow you around and need to be upgraded with class appropriate gear. That spawn in waves of 8.
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Re: Toying with an idea
yes should be good +100 for me to your ideaAsmodeous wrote:No. Not crafting pets. Upgrading defensive mobs that offer 0 xp 0 drops and dont follow you around and need to be upgraded with class appropriate gear. That spawn in waves of 8.
- ayZuse
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Re: Toying with an idea
I would love to see this added to game. And hope it dose gets added
Isoril-Mage-5620
Knighty-Mage-2400~~~~PERM MUTE
OhhGrr-Oger-1001
GodsHitMan-Archer- 257
Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
Knighty-Mage-2400~~~~PERM MUTE
OhhGrr-Oger-1001
GodsHitMan-Archer- 257
Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
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Re: Toying with an idea
I have an idea for this topic, i hope u like it. Instead of having to do all of this why not be able to get a perk for all buildings, when reached certain lvl on building could spawn a unit that is relativlely strong like the building. Where i got this idea is from guards at citys that kill outlaws, just make the same sort if thing for clan compound guard. Maybe you guys cab figure out how to earn or upgrade to get this guard. Hope you guys like this idea
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Re: Toying with an idea
Good, but clan maps will be more laggy
"We are unity in diversity"
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lvl 1006 mage
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Re: Toying with an idea
In general i like all ideias
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
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dinoponte archer
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dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English