CLAN RANK BENEFITS

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
User avatar
kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

CLAN RANK BENEFITS

Post by kollex »

Besides existing buy/sell/upgrade building limits, some others can be introduced too:
- access to buildings' storage: member - farms & towers; marshal - +castle; Lord & Duke: +Big castle;
- anti-spy feature: map visibility limited to 1 level above: so. members only see members and marshals, marshals also see lords on map, lords can also see duke.
User avatar
Trusted
Posts: 900
Joined: Tue Apr 01, 2014 7:40 am

Re: CLAN RANK BENEFITS

Post by Trusted »

kollex wrote:Besides existing buy/sell/upgrade building limits, some others can be introduced too:
- access to buildings' storage: member - farms & towers; marshal - +castle; Lord & Duke: +Big castle;
- anti-spy feature: map visibility limited to 1 level above: so. members only see members and marshals, marshals also see lords on map, lords can also see duke.
Good idea Kollex,
anti-spy feature is a very good idea.
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: CLAN RANK BENEFITS

Post by Insider »

Agree first part, anti-stealing is cool.
But anti-spy wont allow simple members see where are co-claners, not good :|
User avatar
kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: CLAN RANK BENEFITS

Post by kollex »

that is the whole point - they can not be spies in rival clans. and if they have higher rank, they have been entrusted more. they still can ask through /c if anybody is there and get a reply when deemed necessary
User avatar
Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
Contact:

Re: CLAN RANK BENEFITS

Post by Insider »

But it will take time and spam the whole clan chat. In my opinion - no.
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: CLAN RANK BENEFITS

Post by dinoponte2 »

I agree with insiders , also i think duke should chose at farms who could open storage on that farm, like tha u could save ur ims there without new guy stole it would be nice
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

Languages spoken:
Potugues,English
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: CLAN RANK BENEFITS

Post by Asmodeous »

Biggest thing appears to be theft. But with only member marshal and lord, what more can you really do? Most people are made marshals just so buildings can be upgraded.

Why not add more ranks into it? An example. Member soldier marshal commander lord duke? Just an example.

Members can be in the clan. Thats it. No special anythings. Can help upgrade buildings. Can craft. Cant open storage.

Soldiers can join people as members.

Marshals can upgrade buildings. Join people as members. Open tower storage.

Commanders can join and promote people to soldiers. Open towers and farms.

Lords can do everything lords can do now. dukes can do what dukes do.

You could let dukes set which ranks can open what too. So each clans storage options are clan specific
Acnologia
Posts: 488
Joined: Tue Jun 17, 2014 4:19 pm
Location: Where you always are but no see me (get good eye, i'm EVRYWHERE!)

Re: CLAN RANK BENEFITS

Post by Acnologia »

lords can sell building only lvl500-
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: CLAN RANK BENEFITS

Post by Asmodeous »

Regardless i think we kinda need more ranks and different permissions for each to help eliminate older clan issues. such as theft etc
Post Reply