Mages / swordsmans / archers / ogres / dwarfs VS buildings
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
changing to zero arm won't affect anything except allowing non mages to attack it.. mages and siege weapons already bypass armor anyway
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
Ok, so what 0arm and 0str or only 0arm ?
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
LoL never 0str xD
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
right, 0 arm & 0 dex ... str stay the same imo
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
str have to keeped LoLblitzcraig wrote:right, 0 arm & 0 dex ... str stay the same imo
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
Str needs to stay the same. If that starts being played with... A lot of issues coulf happen. Tower str is fine. The HP wouldnt even be a problem if there wasnt limited ways to attack a building.
But your right. 0 arm on buildings would be fair.
But your right. 0 arm on buildings would be fair.
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin
ah thx for suport bro !Asmodeous wrote:Str needs to stay the same. If that starts being played with... A lot of issues coulf happen. Tower str is fine. The HP wouldnt even be a problem if there wasnt limited ways to attack a building.
But your right. 0 arm on buildings would be fair.