Mages / swordsmans / archers / ogres / dwarfs VS buildings

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blitzcraig
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by blitzcraig »

changing to zero arm won't affect anything except allowing non mages to attack it.. mages and siege weapons already bypass armor anyway
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by Trusted »

Ok, so what 0arm and 0str or only 0arm ?
Acnologia
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by Acnologia »

LoL never 0str xD
blitzcraig
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by blitzcraig »

right, 0 arm & 0 dex ... str stay the same imo
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Acnologia
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by Acnologia »

blitzcraig wrote:right, 0 arm & 0 dex ... str stay the same imo
str have to keeped LoL
Asmodeous
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by Asmodeous »

Str needs to stay the same. If that starts being played with... A lot of issues coulf happen. Tower str is fine. The HP wouldnt even be a problem if there wasnt limited ways to attack a building.

But your right. 0 arm on buildings would be fair.
Acnologia
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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Post by Acnologia »

Asmodeous wrote:Str needs to stay the same. If that starts being played with... A lot of issues coulf happen. Tower str is fine. The HP wouldnt even be a problem if there wasnt limited ways to attack a building.

But your right. 0 arm on buildings would be fair.
ah thx for suport bro !
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