towers with memory?
Moderator: Game Administrators
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
towers with memory?
in the past iv attacked rash towers. now i (and many others) cant get close to one. they always atrack.
eve when i did not target it.
this was not happening a few hrs ago.but now it is.
others have same problem with dr towers for several days.
dr was building tower between 3 rash towers. its at lv 150+. suddenly all rash towers start firing after relog.
now cant even get close to finish tower and it will prob be killed soon.
also fire on lasttry2 from raw.
eve when i did not target it.
this was not happening a few hrs ago.but now it is.
others have same problem with dr towers for several days.
dr was building tower between 3 rash towers. its at lv 150+. suddenly all rash towers start firing after relog.
now cant even get close to finish tower and it will prob be killed soon.
also fire on lasttry2 from raw.
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: towers with memory?
Its part of huge coming update. It was in test mode but accidentaly all clans got these features... Thanks for warning others, rearrow.
If A from clan AA attacked BB tower or player - all the buildings of BB starting attack all the players of AA. It needs some work, yes... Sorry for all posible troubles...
If A from clan AA attacked BB tower or player - all the buildings of BB starting attack all the players of AA. It needs some work, yes... Sorry for all posible troubles...

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: towers with memory?
k. is it switched off now?
i like it.
i dont
i do
no i dont
it should be dukes decision
I would however strongly suggest to give clans a one week warning before its implemented.
many towers will suddenly become unaccessible.
another problem is that a spy can cause even more trouble.
if clan a and b are allied and clan c is at war with them. clanc c gets a spy in clan a and shoots a clan b guy or tower. suddenly clan a towers start killing their allies.
so to implement this the duke should be able to stop the towers from firing at certain clans.
firing towers should be the dukes decision anyway.
a low soldier shouldnt be able to start this much trouble.
itl be the end of beer peace between karlito (duke rash) and me though.
i attack his tower. he stuns me trying to get me killed.
then if one of us needs a beer we talk beer.i walk into rash compound, all enemies are ordered to stop attacking while the 2 dukes enjoy a beer together.
after this i walk out andwe start killing again.
Its realy funny and enjoyable lol.
i like it.
i dont
i do
no i dont
it should be dukes decision
I would however strongly suggest to give clans a one week warning before its implemented.
many towers will suddenly become unaccessible.
another problem is that a spy can cause even more trouble.
if clan a and b are allied and clan c is at war with them. clanc c gets a spy in clan a and shoots a clan b guy or tower. suddenly clan a towers start killing their allies.
so to implement this the duke should be able to stop the towers from firing at certain clans.
firing towers should be the dukes decision anyway.
a low soldier shouldnt be able to start this much trouble.
itl be the end of beer peace between karlito (duke rash) and me though.
i attack his tower. he stuns me trying to get me killed.
then if one of us needs a beer we talk beer.i walk into rash compound, all enemies are ordered to stop attacking while the 2 dukes enjoy a beer together.
after this i walk out andwe start killing again.
Its realy funny and enjoyable lol.
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: towers with memory?
I think it lasts till logout, its in test yet - we know it 
You can be sure it will be ideal on release.

You can be sure it will be ideal on release.

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: towers with memory?
it was switched off.
its switched on again
it NOT till logout. thats the problem. vry easy to check for a mod too. just attack once and try it
we getting killed because of it and our tower has no chance.
we cant get to it to repair now.
that test costs us a lot of money for that tower. at least 700m xp on lastryt alone. plus the wirk of8 people building for 7-10 hrs. i hate to think of the xp it costs maiden w and doom etc. also tower does first dmg and rash takes gear with kill.
vry vry unfair.
and not even a warning on forum or system msg
yiu realy need to get a separate test environment.
its switched on again

it NOT till logout. thats the problem. vry easy to check for a mod too. just attack once and try it
we getting killed because of it and our tower has no chance.
we cant get to it to repair now.
that test costs us a lot of money for that tower. at least 700m xp on lastryt alone. plus the wirk of8 people building for 7-10 hrs. i hate to think of the xp it costs maiden w and doom etc. also tower does first dmg and rash takes gear with kill.
vry vry unfair.
and not even a warning on forum or system msg

yiu realy need to get a separate test environment.
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: towers with memory?
We are sorry, duderearrow wrote:it was switched off.
its switched on again
it NOT till logout. thats the problem. vry easy to check for a mod too. just attack once and try it
we getting killed because of it and our tower has no chance.
we cant get to it to repair now.
that test costs us a lot of money for that tower. at least 700m xp on lastryt alone. plus the wirk of8 people building for 7-10 hrs. i hate to think of the xp it costs maiden w and doom etc. also tower does first dmg and rash takes gear with kill.
vry vry unfair.
and not even a warning on forum or system msg
yiu realy need to get a separate test environment.

We had testing enviroment but something went wrong and that all spread through FT world

We are working on it...
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: towers with memory?
ok. lol thats ok then. errors happen.
dnt sweat about it. we having lots of fun. raw or dr is never afraid to die anyway.
dnt sweat about it. we having lots of fun. raw or dr is never afraid to die anyway.

- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: towers with memory?
Check announcements page, all info is thererearrow wrote:ok. lol thats ok then. errors happen.
dnt sweat about it. we having lots of fun. raw or dr is never afraid to die anyway.

- Eclipse
- Posts: 189
- Joined: Sat Mar 07, 2015 12:36 pm
Re: towers with memory?
Lol rearrow, doom was abusing a certain bug with building attack for more than a week but you guys were silent about it, as it benefited you directly. Now when the towers started attacking as they should have been, u started complaining.xD You have lost your honourable right to complain as your clan already abused building related issue/bug. (This issue I already reported)rearrow wrote:it was switched off.
its switched on again
it NOT till logout. thats the problem. vry easy to check for a mod too. just attack once and try it
we getting killed because of it and our tower has no chance.
we cant get to it to repair now.
that test costs us a lot of money for that tower. at least 700m xp on lastryt alone. plus the wirk of8 people building for 7-10 hrs. i hate to think of the xp it costs maiden w and doom etc. also tower does first dmg and rash takes gear with kill.
vry vry unfair.
and not even a warning on forum or system msg
yiu realy need to get a separate test environment.
I am looking forward to fixing this bug which is a nightmare to many. It is simple. Our clans are enemies so the towers should attack on sight. Nothing strange about.
Not only you guys are losing xp, money etc. The same cost we are also paying. We don't save xp or gear by logging out like you do it regularly. We lost more drops than you can even think about but we have no complains against anyone.
If the towers do not attack enemies then there is no use of them. If you can build in my camp without fear of any attack from towers then the first question I may ask myself is, WHY AM I BUILDING TOWERS/CASTLES IF THEY ONLY PROTECT THEMSELVES AND NOT ME AND MY MEMBERS?
If the towers are meant to protect themselves, and not let me access to a save haven, then tower/castles are a useless liability. I might think of selling them all.
P.S: I have also observed that the rash towers only attacked Dr members, not others. Many unclanned players entered my base but they were not attacked by any tower. Besides, I was standing near CG tower, and there was no attack. You guys killed CG castle so the CG tower should attack you. After all, there are humans in the towers and they do remember their enemies. xD

-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America