
FTMMORPG 4.12
Moderator: Game Administrators
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: FTMMORPG 4.12
I still love the potion belt idea for what it's worth 

Beeware the Spiral Blitzbees...

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- Posts: 217
- Joined: Wed Jun 19, 2013 12:00 am
Re: FTMMORPG 4.12
Ya that would b cool.blitzcraig wrote:I still love the potion belt idea for what it's worth
And I bought the back pack expansion right away
- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: FTMMORPG 4.12
First off im sry I have to be kinda mean here BUT
I was told that new update is comming next week
And that was 4 weeks ago
And then after this time all u got is this ?
You might work on other stuff besides but this update was pretty ... weird
I mean its good that u can now see if someones muted
Really good BUT
Additional backpack ????? Really ? Since pets appeared no one really asked dor that anymore
This is just another thing that boosts the large players and mages even more
Im totally with rear
Why even more potion space ?? Do u read the comment section ?
So much BRILLIANT ideas where mentioned by some ppl but nothing happened
And now something that is completely unbalancing
Sry that this came a lil mean but im very disappointed
I was told that new update is comming next week
And that was 4 weeks ago
And then after this time all u got is this ?
You might work on other stuff besides but this update was pretty ... weird
I mean its good that u can now see if someones muted
Really good BUT
Additional backpack ????? Really ? Since pets appeared no one really asked dor that anymore
This is just another thing that boosts the large players and mages even more
Im totally with rear
Why even more potion space ?? Do u read the comment section ?
So much BRILLIANT ideas where mentioned by some ppl but nothing happened
And now something that is completely unbalancing
Sry that this came a lil mean but im very disappointed
- Gandalf
- Site Admin
- Posts: 1081
- Joined: Thu Feb 21, 2013 1:00 am
- Location: Heidelberg, Germany
Re: FTMMORPG 4.12
i did not announce a new update last weeks. idk, where you have that piece of information from :\
about a major update with pvp fixes... we have a meeting in september and i am very confident, that afterwards, the majority of players will be happy with it.
about a major update with pvp fixes... we have a meeting in september and i am very confident, that afterwards, the majority of players will be happy with it.
Forum Admin and Gamemaster
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Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
- uPgradE
- Posts: 218
- Joined: Mon Sep 09, 2013 12:00 am
- Location: Louisville, KY USA
Re: FTMMORPG 4.12
I had two pets (full) when I bought extra pack..
So, does bought pack become #4?... if all packs empty when buy, is it #2 pack?
Would be nice to know what items are in what pack..
Any way to set pets/pack like rpg?.. a small icon of what pet has in selected pack?
So, does bought pack become #4?... if all packs empty when buy, is it #2 pack?
Would be nice to know what items are in what pack..
Any way to set pets/pack like rpg?.. a small icon of what pet has in selected pack?
Cage = LVL 2200 Archer
cestes = LVL 122 Mage
SYSTEM = LVL 20 MAGE (LIFE IN PRISON!)
[HAPP]YHALLOWEEN = LVL 31 Archer
cestes = LVL 122 Mage
SYSTEM = LVL 20 MAGE (LIFE IN PRISON!)


[HAPP]YHALLOWEEN = LVL 31 Archer
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: FTMMORPG 4.12
good question. u want valueble items in pack 1 or 2.not on pet in case it dies. would be nice to be able to move stuff netween packs too
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: FTMMORPG 4.12
don't worry. i'm pretty sure the purchased 'pack' will always be number 2, as you understand it, because there are no real 'packs', tied to you or pets, if i understand correctly 
"there is no spoon"

"there is no spoon"

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: FTMMORPG 4.12
ooh i thought thats why im.so slow. luggin these packs around.
btw weigth slowing u down. seen it insome games.
it makes for some tactical decsions.
but i dont see it happening here.
ft seems to be getting easier toattract more new and casual players.
it seems that complexity is mostly added in clan context. like the different storage of buildings the choice on how to use it (missiles, resources, items).
i would like more tactical.choices in player setup. but this might be in the pvp review lol.
aother idea: how about more skills for each class, but u only have 3 active. if u level u can choose which skills u want available during that lvl.
hmmm maybe this should be copied to suggestion section.

btw weigth slowing u down. seen it insome games.
it makes for some tactical decsions.
but i dont see it happening here.
ft seems to be getting easier toattract more new and casual players.
it seems that complexity is mostly added in clan context. like the different storage of buildings the choice on how to use it (missiles, resources, items).
i would like more tactical.choices in player setup. but this might be in the pvp review lol.
aother idea: how about more skills for each class, but u only have 3 active. if u level u can choose which skills u want available during that lvl.
hmmm maybe this should be copied to suggestion section.
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- Posts: 143
- Joined: Thu Jan 29, 2015 7:17 pm
Re: FTMMORPG 4.12
There is a way to move things in packs. If you have something in pack 1 or 2 that is expendable and items in pack 3 etc. that you don't want to lose, discard items from 1 and 2, then pick them back up. Everything moves forward in the order and the items eventually get to pack 1 or 2.
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: FTMMORPG 4.12
yeah tbats what i do now. but hard in battle if ur pet is bein killed.