Server changes

stay tuned

Moderator: Game Administrators

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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Server changes

Post by rearrow »

compbatant wrote:I have just enabled these changes. 1 hour later then i planned. Didn't wake up early enough ;)
lol gimme that job. if u do to much u have to fire ursrlf lol
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Server changes

Post by blitzcraig »

rearrow wrote:first of all

thx for using system to broadcast this.:)

now a question:

if a raw attacks a raw (test). will our raw towers now kill raw? dont realy wanna test this and kill my whole clan ;)

hmm this autoattack just made testing stats against friends very dangerous.

again. please have a mechanism where duke can swirch if tower attack against a clan.
lol, nice thought ;) .. we tested, no, your buildings do not attack either of you
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Server changes

Post by rearrow »

new problem tbough. towers need to remeber attacker name too.
lvls 1600 mage attacks and changes clan after each attack.
kromelg
Posts: 1120
Joined: Sat May 17, 2014 10:38 am
Location: Russia, The Ural Mountains region

Re: Server changes

Post by kromelg »

>> If player A from clan AA attacks player B from clan BB then all towers
>> from clan BB attack all players from clan AA.

Is it means -
if player A from clan AA attacks player B from clan BB then
all towers from clan AA attack all players from clan BB?

Right?
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blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Server changes

Post by blitzcraig »

actually it's both, thank you for pointing that out :)
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kuruvar
Posts: 34
Joined: Tue Jan 13, 2015 7:47 pm
Location: Oregon USA

Re: Server changes

Post by kuruvar »

Towers dont remember player just clan. Mike declanned and walked right by. Targeting player will bring attk but not a remember. Towers remember attk. Fire missles are cool!!
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