Whilst I think a lot of people will welcome the 1/100 cap on drops, I'm not so sure. It's changed the balance and the "economics" of the game. Whereas earlier, when I needed a Fragarach sword for a quest, I either had to spend a hefty 15 million at the little wagon at the top of the map or kill a couple of thousand knights.
Knights were too hard to kill then, I could barely kill three and survive so I had to spend a lot of gold coins. Now I only have to kill 100 or so knights to get one. Knights are easier to beat now and I'm levelling using them so I've got a backpack full of Fragarach swords. They're no longer worth anything in real terms because I can just sell them and get 100's of millions of gold coins and buy whatever I want. I'm suddenly *rich* and I don't really have to work so hard for anything. Is this good?
Collecting all the Mithril gear for the quest is well worth it both in terms of the reward and the mega-experience points but now all you've got to do to complete the quest is buy two items of armour and kill a couple of hundred big mice.
I actually quite enjoyed the challenge of finding the best room in the dungeon to spawn giant rats without too many pink mages contaminating the chance of a mithril armour drop then finding the best "trigger" point to get them coming out of the walls and killing them like flies. Great fun.
Yes, sometimes the 1/1000 was a pain - Fairies!!! - but actually if they're so hard to kill, you should wait until you've levelled a bit to be able to handle them. Fairy nuff?
Now it's too easy. Anyone agree?
Game balance
Moderator: Game Administrators
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Re: Game balance
Too old for a smartphone according to my kids.... let alone using it for games!! 

- ogonbat
- Posts: 99
- Joined: Sat Nov 29, 2014 10:25 am
- Location: Italy
Re: Game balance
Actually i like the new balance. Makes game less frustrating and getting high levels is hard enough to avoid that game becomes too easy( playing without buying levels of course). This update could be a gift that Compbatant give to offline players that try to give a contribute to the game and i wanna thank him and all game administrators for it
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Game balance
i 100% agree with you craftingfailed. even to the extend that i live your name. 89 failures on gold plate (chanse 4% if i remember back then). still failing 50-60% on planks. took me 4 months to get a swamp bow. finaly getting it was sooo rewarding.
then . i am both old in the game (been playing it 2 years) and in real life. I plaied he first computer game ping pong when it came out.
grew up on text adventures like zork. and leather goddess of pheubus (whole game would be muted lol). finishing zork took me 3.5 years.
then . i am both old in the game (been playing it 2 years) and in real life. I plaied he first computer game ping pong when it came out.
grew up on text adventures like zork. and leather goddess of pheubus (whole game would be muted lol). finishing zork took me 3.5 years.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Game balance
great games... I'm still looking for a fellow "Wizardry" lover... anybody out there? lol
Beeware the Spiral Blitzbees...
