Attention, The Future of FT
Moderator: Game Administrators
-
- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Attention, The Future of FT
Amazing isnt it? Recently a war has ended. Quite a big one. A lot knew it was going on, the exact origins of the war have been debated time and time again. Buildings were lost, gear was lost. Hate brewed on both sides. Others got involves, they had their reasons.
Now its over. It wasnt solved by diplomacy and a truce, it wasnt solved by one side begging another for peace. It wasnt solved by one side completely destroying another.
It was actually solved by these parties recognising the fact that the current clan warfare system as it stands now, isnt what it could be. That in some senses its broken. All this bad blood put aside to hopefully come here as a collective and explain why.
After a long several days of talking. We are in agreeance that it needs to change. That clan warfare itself now feels hollow. There is minimal to 0 reward in engaging in clan warfare as it stands. Theres more reward in actually organising a war with a pool of gold/matts/items for the winning clan.
All clan warfare at present does is offer pvp. At times unwanted pvp. Other times a scrap in the middle of nowhere can be welcome. Thats the extent of it though. Thrashing any form of building (espeically castles) after the HP update is rarely heard of. Sieges while employed are known to not be that effective at all. The autofiring being turned into what it was led to many issues. But hey it was kinda fixed now that it targets the clan that attacked.
Point being. They arent participating in clan warfare because of how the current system is. Because of what is deemed broken or a bit unplayable by some, for others its the empty feeling clan wars now gives.
I might aswell start.
- Clan buildings. They autofire now on certain groups. Thats fine. Taking one down unless its a mid ranged tower. It isnt happening. Repairs are by far too easy compared to how long it takes to put it all up. Destruction of the same building once its up, isnt going to happen.
With the new bullet system, thats great. 50% no ammo, 100% stone ammo 150% fire ammo (apparently this last one doesnt work) thats cool. But how do you rip it down when its built more solidly than an M1A2 tank? When whatever it is you do over a prolonged period of time is like firing a pea shooter at kevlar?
- Building Regen. Great idea. Ive heard it exists. Havent seen it for myself. Heard that when a building isnt being attacked for X amount of time it slowly regenerates? If its true. While its a good idea, with the amount of HP the buildings have and the time it would take for anyone to hope to drop it... Its not going down.
- Siege Engines. Great addition to the game. Still needs tweaking. I get that too much damage it becomes OP with too many of them. But with too little damage, it becomes a backpack that monsters wont attack. The idea is great, it really is. But needs to be revised a bit. Sorry I dont have a solution to that.
Moving on.
So what do you do if you do somehow wipe out your enemy? ... Sit on their land? Back when walls first came in we wrote "LOL" or drew pictures. That was mostly it. If you were psychotic enough you'd also scout clan maps and prevent them from building again. Other than that. 0 achieved. What now? Build an empire? Well people will always try to usurp you, thats neat.
Then theres another war. You might get lucky in taking down a building when absolutely no one is on to tap "repair" then go nap again... Or if you keep them out and have half a million sieges (Not actual figures).
This threads purpose is to explain what needs to be fixed. Explain what neat ideas could possibly be brought in. New maps are nice and all. So are new monsters, but the overal consensus has been.
"Can we please fix what needs to be fixed first?"
We know you have a priority list. We understand something for pvp to balance may turn up in september, thats good its been asked for so many times.
But a step back. What may be priority on your lists at times may not be priority on the players lists. My thoughts, i do think the staff are good. But i also think their out of sync a bit with how to play the game and who plays the game as it is now.
Sure you can play alts, but becoming a mod or a staff member will always change how you are with the game. With any game. Thats fine, no worries there. It happens, its expected to happen, theres bigger roles to fill.
If you want to see a change, start posting. Not just gripes but possible solutions. Ones that could truly change and make clan warfare what it really could be. The fact that two sides with bloodshed and a fair bit of bad blood between them can get into a single chat room and agree on this and help allow the creation of this post.
Doesnt that mean somethings needed?
(Stay civil if possible... this thread isnt meant to take stabs at who did what to who. Or who did what to whos stuff... or who took what from who. Its an attempt to help make the game better).
Now its over. It wasnt solved by diplomacy and a truce, it wasnt solved by one side begging another for peace. It wasnt solved by one side completely destroying another.
It was actually solved by these parties recognising the fact that the current clan warfare system as it stands now, isnt what it could be. That in some senses its broken. All this bad blood put aside to hopefully come here as a collective and explain why.
After a long several days of talking. We are in agreeance that it needs to change. That clan warfare itself now feels hollow. There is minimal to 0 reward in engaging in clan warfare as it stands. Theres more reward in actually organising a war with a pool of gold/matts/items for the winning clan.
All clan warfare at present does is offer pvp. At times unwanted pvp. Other times a scrap in the middle of nowhere can be welcome. Thats the extent of it though. Thrashing any form of building (espeically castles) after the HP update is rarely heard of. Sieges while employed are known to not be that effective at all. The autofiring being turned into what it was led to many issues. But hey it was kinda fixed now that it targets the clan that attacked.
Point being. They arent participating in clan warfare because of how the current system is. Because of what is deemed broken or a bit unplayable by some, for others its the empty feeling clan wars now gives.
I might aswell start.
- Clan buildings. They autofire now on certain groups. Thats fine. Taking one down unless its a mid ranged tower. It isnt happening. Repairs are by far too easy compared to how long it takes to put it all up. Destruction of the same building once its up, isnt going to happen.
With the new bullet system, thats great. 50% no ammo, 100% stone ammo 150% fire ammo (apparently this last one doesnt work) thats cool. But how do you rip it down when its built more solidly than an M1A2 tank? When whatever it is you do over a prolonged period of time is like firing a pea shooter at kevlar?
- Building Regen. Great idea. Ive heard it exists. Havent seen it for myself. Heard that when a building isnt being attacked for X amount of time it slowly regenerates? If its true. While its a good idea, with the amount of HP the buildings have and the time it would take for anyone to hope to drop it... Its not going down.
- Siege Engines. Great addition to the game. Still needs tweaking. I get that too much damage it becomes OP with too many of them. But with too little damage, it becomes a backpack that monsters wont attack. The idea is great, it really is. But needs to be revised a bit. Sorry I dont have a solution to that.
Moving on.
So what do you do if you do somehow wipe out your enemy? ... Sit on their land? Back when walls first came in we wrote "LOL" or drew pictures. That was mostly it. If you were psychotic enough you'd also scout clan maps and prevent them from building again. Other than that. 0 achieved. What now? Build an empire? Well people will always try to usurp you, thats neat.
Then theres another war. You might get lucky in taking down a building when absolutely no one is on to tap "repair" then go nap again... Or if you keep them out and have half a million sieges (Not actual figures).
This threads purpose is to explain what needs to be fixed. Explain what neat ideas could possibly be brought in. New maps are nice and all. So are new monsters, but the overal consensus has been.
"Can we please fix what needs to be fixed first?"
We know you have a priority list. We understand something for pvp to balance may turn up in september, thats good its been asked for so many times.
But a step back. What may be priority on your lists at times may not be priority on the players lists. My thoughts, i do think the staff are good. But i also think their out of sync a bit with how to play the game and who plays the game as it is now.
Sure you can play alts, but becoming a mod or a staff member will always change how you are with the game. With any game. Thats fine, no worries there. It happens, its expected to happen, theres bigger roles to fill.
If you want to see a change, start posting. Not just gripes but possible solutions. Ones that could truly change and make clan warfare what it really could be. The fact that two sides with bloodshed and a fair bit of bad blood between them can get into a single chat room and agree on this and help allow the creation of this post.
Doesnt that mean somethings needed?
(Stay civil if possible... this thread isnt meant to take stabs at who did what to who. Or who did what to whos stuff... or who took what from who. Its an attempt to help make the game better).
- ayZuse
- Posts: 519
- Joined: Thu Mar 06, 2014 1:30 am
- Location: Bay City MICHIGAN
Re: Attention, The Future of FT
AGREED!
and i have posted a suggestion before about making repair for buildings/walls take a few wood and a few stone but after thinking i believe that 25% of what it takes to lvl it ( if cost 4 wood and 16 stone to lvl it would cost 1wood and 4 stone to repair) is plenty fair.
and i have posted a suggestion before about making repair for buildings/walls take a few wood and a few stone but after thinking i believe that 25% of what it takes to lvl it ( if cost 4 wood and 16 stone to lvl it would cost 1wood and 4 stone to repair) is plenty fair.
Isoril-Mage-5620
Knighty-Mage-2400~~~~PERM MUTE
OhhGrr-Oger-1001
GodsHitMan-Archer- 257
Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
Knighty-Mage-2400~~~~PERM MUTE
OhhGrr-Oger-1001
GodsHitMan-Archer- 257
Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
- Pro Player
- Posts: 48
- Joined: Sun Apr 05, 2015 4:15 am
- Location: OR, U.S.A
Re: Attention, The Future of FT
We need change and i agree knighty has a good idea, something needs to happen
★H ᴇ L ʟ O☆
CRAZIES
Ghost Tank
Drakan
PM me for help
CRAZIES
Ghost Tank
Drakan
PM me for help

- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Attention, The Future of FT
War between who??
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Pro Player
- Posts: 48
- Joined: Sun Apr 05, 2015 4:15 am
- Location: OR, U.S.A
Re: Attention, The Future of FT
I would like to see a balance to pvp, would make game funner not being merked because your a certain vocation
★H ᴇ L ʟ O☆
CRAZIES
Ghost Tank
Drakan
PM me for help
CRAZIES
Ghost Tank
Drakan
PM me for help

-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Attention, The Future of FT
this is hopefully the start of a really great, truly helpful thread
one quick thought that is on topic with your post: what is the general consensus of "level by level" destruction of buildings? I've talked with many clanned players, and have never heard 1 strong argument against it... is there anybody out there who can give a logical reason not to ask for this?
hope this thread has as much impact on working through and organizing ideas as possible

one quick thought that is on topic with your post: what is the general consensus of "level by level" destruction of buildings? I've talked with many clanned players, and have never heard 1 strong argument against it... is there anybody out there who can give a logical reason not to ask for this?
hope this thread has as much impact on working through and organizing ideas as possible
Beeware the Spiral Blitzbees...

-
- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: Attention, The Future of FT
In all honesty the idea sounds great in theory. But i can also see how badly it could go. It would need testing and solid figures first on when a level of a building would drop.
Keeping in mind how much you need to repair it to get it back to where it was. E.g. materials/gold cost. I can actually see it working. But it'd need to be one of those things released as a polished product.
Keeping in mind how much you need to repair it to get it back to where it was. E.g. materials/gold cost. I can actually see it working. But it'd need to be one of those things released as a polished product.
- Eclipse
- Posts: 189
- Joined: Sat Mar 07, 2015 12:36 pm
Re: Attention, The Future of FT
The current auto-fire of buildings is not that helpful as was expected before update. It does not work as it is supposed to be. Seems like clan tower memory functions in the parameters of only one clan map, the towers in another clan map does not attack the same attacker. Worse than that, sometimes it seems the auto-fire is not activated with one attack. Besides, without alliance system, it is very risky and dangerous to let some one build near! Without any sort of alliance system, it won't work for many players. This should be fixed, in my opinion.Asmodeous wrote:- Clan buildings. They autofire now on certain groups. Thats fine. Taking one down unless its a mid ranged tower. It isnt happening. Repairs are by far too easy compared to how long it takes to put it all up. Destruction of the same building once its up, isnt going to happen.
One click repair is funny but more funnier thing than one click repair is you can repair/sell the building while being on the same screen. Seriously I do not get what the term "screen" amount to? You don't need to be close to the building(?) Seems that the game mechanics are more to the defence than aggression!
The sieges are OP. They should be banned entirely. 15 siege weapons can take down a level 1k tower in 4 hours. Besides, never heard anyone saying that crafting 3 siege weapons is an abuse in that legally you can only have 2 siege weapons ? So, a single person in possession of some alts can kill 1k tower while being afk, hiding in his camp? Not fair. Mages can't kill sieges, they are immune to green flow!

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Attention, The Future of FT
I agree with eclipse on these 
btw targeting someone also can be done from whole screen. it gives an attacker with a big screen (computer or tablet) a big advantage.
I play on a 2.5" phone. one of the reasons i die a lot is that i just cannot target and are already targeted myself when i cant see the future attacker. like repairthis should be fixed. only allow target in a small range

btw targeting someone also can be done from whole screen. it gives an attacker with a big screen (computer or tablet) a big advantage.
I play on a 2.5" phone. one of the reasons i die a lot is that i just cannot target and are already targeted myself when i cant see the future attacker. like repairthis should be fixed. only allow target in a small range
-
- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: Attention, The Future of FT
Auto fire is easily gotten around. Dump your current clan. Make a new one. Log out log in. Suddenly autofire fails to recognise you. Alliance system that was being thought of consisted of allies and nuetrals not being fired on and enemies and outlaws being shit down.
Nuetrals could then build. If the alliance system pops up perhaps a change. Unclanned, enemies and nuetrals fired upon. Allies not fired upon. Since when you start a clan your probably going to be set to nuetral until the dukes say otherwise.
I never thought sieges were OP, just
That you needed a buttload of them. Thats interesting. Your right on the repair things too. Limiting the range on repairs and how repairs are done would be great. Making it require some materials possibly.
Maybe that could be incorperated with blitz's idea of degrading buildings?
All incredibly good points, keep going with it all. Discussion is key in this thread ^^
More posts xD all gripes quips queries. Anything is welcome. If you think something in this current system needs to change. Definately speak up, say whatever it is you need to say. More importantly give reasons too.
Nuetrals could then build. If the alliance system pops up perhaps a change. Unclanned, enemies and nuetrals fired upon. Allies not fired upon. Since when you start a clan your probably going to be set to nuetral until the dukes say otherwise.
I never thought sieges were OP, just
That you needed a buttload of them. Thats interesting. Your right on the repair things too. Limiting the range on repairs and how repairs are done would be great. Making it require some materials possibly.
Maybe that could be incorperated with blitz's idea of degrading buildings?
All incredibly good points, keep going with it all. Discussion is key in this thread ^^
More posts xD all gripes quips queries. Anything is welcome. If you think something in this current system needs to change. Definately speak up, say whatever it is you need to say. More importantly give reasons too.