Attention, The Future of FT

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rearrow
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Re: Attention, The Future of FT

Post by rearrow »

heard of 3 problems with sieges :
1) they can be used afk ad set to destroy.
solution: make them like the use of skills. you have to activate them each 10 shots.

2) they are ot attacked by monsters and are therefor used as potpacks. (pets need to be protected).
solutio is obvious
3) 3rd siege bug should be fixed. if it is not allowed 3rd sieges should be removed and a small punishment administeted.
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rearrow
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Re: Attention, The Future of FT

Post by rearrow »

about autofire of towers:,
if duke could set which clans NOT to fire at, this would solve a lot of things.
it would allow stopping of autofire in case of accidental hits.
It also would work against clanhopping
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ayZuse
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Re: Attention, The Future of FT

Post by ayZuse »

Im going to post my older thread. My personal ideas about game

viewtopic.php?f=8&t=6857
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ayZuse
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Re: Attention, The Future of FT

Post by ayZuse »

But would love to see the 24 hour penalty (not able to make/join a clan for 24 hours)

If you leave or are kicked from clan

Or if Duke leaves make it a 25 hour either one would fix a few problems
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ayZuse
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Re: Attention, The Future of FT

Post by ayZuse »

rearrow wrote:heard of 3 problems with sieges :
1) they can be used afk ad set to destroy.
solution: make them like the use of skills. you have to activate them each 10 shots.

2) they are ot attacked by monsters and are therefor used as potpacks. (pets need to be protected).
solutio is obvious
3) 3rd siege bug should be fixed. if it is not allowed 3rd sieges should be removed and a small punishment administeted.

Every 10 shots would get annoying. Maybe have to click it every 2-5 mins i did report the 3 seige weapon about a month or so ago and i think it was fixed
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rearrow
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Re: Attention, The Future of FT

Post by rearrow »

yeah zuse periodical. rhats the ideo. nit sure about how fast.
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ayZuse
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Re: Attention, The Future of FT

Post by ayZuse »

Another idea if there is a clan with out anyone in it all buildings/walls get destroyed.

Meaning if you made a clan and placed walls and left the clan all of the buildings/walls get destroyed (if you are only one in clan at time)
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Pro Player
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Re: Attention, The Future of FT

Post by Pro Player »

ayZuse wrote:Another idea if there is a clan with out anyone in it all buildings/walls get destroyed.

Meaning if you made a clan and placed walls and left the clan all of the buildings/walls get destroyed (if you are only one in clan at time)
Agreed saves room for those who are in a clan wanting to build but no room
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Jive
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Re: Attention, The Future of FT

Post by Jive »

3 siege bug is fixed... why nerf sieges?... 2k dmg a shot... melee guys should beable to participate in building destruction... you cant run in hit a build once run out and feel you had a part in it... sieges are a 2k dmg melee weapon... as i see it theres only one siege op and ill keep that detail under wraps...
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Re: Attention, The Future of FT

Post by Jive »

tbh its not easy to destroy builds... sure if your a 3k mage u can but 80% of ft is under 1k... the problem is the high lvls... if we nerf buildings they all go poof... i dont mind... ill clean maps daily and enjoy DRCATRAZ cuz tbh i dare you to try... only way off DRCATRAZ is death... total destruction of a build as it stands is difficult with high lvls...

Id like to see a good way to use a prestige system that cant b abused to boost... cuz lets be honest... farms/walls waste our time cuz of abuse...0xp.. a boosted prestige from alt clan will be a problem...
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