Mods are now allowed to help a clan

As the description says!

Moderator: Game Administrators

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receveo
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Re: Mods are now allowed to help a clan

Post by receveo »

Here eclipse just for you. :o this is orginal place of this tower, and orginal placements of these walls,
Idk how else to put this but it should have been moved in not out to suite the update for rash walls.
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Gesus
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Re: Mods are now allowed to help a clan

Post by Gesus »

receveo wrote:Here eclipse just for you. :o this is orginal place of this tower, and orginal placements of these walls,
Idk how else to put this but it should have been moved in not out to suite the update for rash walls.
NOW I WANT TO KNOW WHO THOUGHT IT WAS A GOOD IDEA TO ADD THE NEWEST UPDATE. AS YOU CAN TELL IT WASN'T A DAILY PLAYER I CAN TELL YOU THAT FOR SURE.

EVEN FUNNIER. NOW THE GAME IS SO MESSED UP YOU HAVE SO MANY DAILY PLAYERS HAVING TO TAKE TIME FROM PLAYING TO (LOOK AFTER) WHAT THE MODS ARE BLINDLY ADDING TO.

HOW LONG TILL THEY GET THE HINT
Knight-2037

FT NEEDS A TOUGH VOICE. IM HAPPY TO BE THAT. I HAVE NO PROBLEM BEING THAT

JUST BECAUSE I ROAR DOSENT ALWAYS MEAN I'M MAD. SOMETIME I JUST WANT TO BE HEARD

WE PAY WE SAY!!!
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receveo
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Re: Mods are now allowed to help a clan

Post by receveo »

I see eclipse no comment its ok I know. Weird I have such old screen shot ;) I have orginal I blur rest of screen so you cant see set up.
blitzcraig
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Re: Mods are now allowed to help a clan

Post by blitzcraig »

still am awaiting a propwr explanation why they got a free wall around their city. the given reason 'to stop otgers from buikding inside is not satisfactory. that can be done by placing more internal walls or even rocks.

you may not be satisfied with the answer, but that's what it is - adding walls would only be possible if we rewrote the game engine to allow them to have twice as many walls as everybody else, and adding rocks is only possible through game editor, sending to compbatant, having him add it, testing it etc... not exactly workable options. I wish there had been a better fix, but I don't believe there was.

BTW in not saying this to "cover something up" or to defend my actions (or those of the GMs) simply answering a question ;)
Beeware the Spiral Blitzbees...
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Gesus
Posts: 36
Joined: Mon Jun 30, 2014 2:42 am

Re: Mods are now allowed to help a clan

Post by Gesus »

blitzcraig wrote:still am awaiting a propwr explanation why they got a free wall around their city. the given reason 'to stop otgers from buikding inside is not satisfactory. that can be done by placing more internal walls or even rocks.

you may not be satisfied with the answer, but that's what it is - adding walls would only be possible if we rewrote the game engine to allow them to have twice as many walls as everybody else, and adding rocks is only possible through game editor, sending to compbatant, having him add it, testing it etc... not exactly workable options. I wish there had been a better fix, but I don't believe there was.

BTW in not saying this to "cover something up" or to defend my actions (or those of the GMs) simply answering a question ;)
NO THE REASONAL THING TO DO. IS NOT INTERFER BECAUSE THEY CHOOSE TO BUILD IN A SPOT WHERE THEY KNEW THEY COULDNT MAKE A SEAL. BUT THEY ARE BEING HELPPED BECAUSE OF THERE ACTIONS.

MY QUESTION AGAIN.... WHY ARE MODS/ADMINS INTERFERING WITH CLAN BUSINESS TO HELP OUT 1 CALN WHO CHOOSE TO BUILD WHERE THEY CANT SEAL.

SOUNDS LIKE SPECIAL TREATMENT TO ME
Knight-2037

FT NEEDS A TOUGH VOICE. IM HAPPY TO BE THAT. I HAVE NO PROBLEM BEING THAT

JUST BECAUSE I ROAR DOSENT ALWAYS MEAN I'M MAD. SOMETIME I JUST WANT TO BE HEARD

WE PAY WE SAY!!!
Asmodeous
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Re: Mods are now allowed to help a clan

Post by Asmodeous »

My last post didnt post so ill rewrite it.

Unfortunately blitz because of your activeness youl get hit time and time again with frustration. You deal with it well even when its madness. Im glad your the one whos taken this mantle.

However with rash. Even before they got their buildings changed. They built a mess of a base with no seals. Bits of wall everywhere. For months on end you could freeroam their base. Then their base underwent changes. Due to the building. Limit... it was still a mess of a base. And now it has a complete wall etc.

They never originally built it like this. They never cared beforehand. This update was used to take advantage of creating a sealable base and thats what they did.
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rearrow
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Re: Mods are now allowed to help a clan

Post by rearrow »

blitzcraig wrote:still am awaiting a propwr explanation why they got a free wall around their city. the given reason 'to stop otgers from buikding inside is not satisfactory. that can be done by placing more internal walls or even rocks.

you may not be satisfied with the answer, but that's what it is - adding walls would only be possible if we rewrote the game engine to allow them to have twice as many walls as everybody else, and adding rocks is only possible through game editor, sending to compbatant, having him add it, testing it etc... not exactly workable options. I wish there had been a better fix, but I don't believe there was.

BTW in not saying this to "cover something up" or to defend my actions (or those of the GMs) simply answering a question ;)
i do understand you did the best you could. but still they got free walls, see other posts. tgey git another advantage over other clans. it would be better to raise wall limit for all.

creator created the mess. let him solve it instead of programming walking npcs. its not mods job or admins job. its his job. he gets the money of all these lvls. he should not implement such sloppy updates before its tested. or undo them.

gm should not intervene in clan warfare. but time after time this is happenig as the results of updates.

the current way these clan affecting changes are implemented is totaly damaging to players trust and confidence. we are feeling screwed, ignored and taken advantage of.

creator is taking our money and then.not delivering the product, delivering broken products and breaking existing sold product without notice or warning.

basic consumer protection laws include
product to be in working order
reasonable life time if a product
not delivering known-defective products
a certain minimum service to paying customers.
quality control before releasing a product to the market.

all these are currently not delivered.
and they should be by law after creater added the purchase options.

all these basic consumer protection laws have been upheld in european and american high courts.
contracts and licence agreements which tried to limit them have been overruled..
blitzcraig
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Re: Mods are now allowed to help a clan

Post by blitzcraig »

they did get some free walls, but so did at least 5 other clans (surely more from other GMs) because of resizing issues. theirs was an especially difficult fix because of their unusual original set up (using interior walls to block new buildings rather than exterior wall to seal out invaders) but they shouldn't be punished for that... unfortunately I don't think there was a better solution than what was done there...

at any rate, I appreciate that while your disagree with the decision, you're willing to believe that we are trying to be fair, rather than complaining about mod abuse ;)

a simpler option for us would be to never do anything on clan maps... that's the only way we could be 100% fair, but I truly believe that players would quickly regret that stance after something came up, know what I mean?
Beeware the Spiral Blitzbees...
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receveo
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Re: Mods are now allowed to help a clan

Post by receveo »

Look placement is a big thing on clan map you moving this tower to edge of building is a problem.as u can tell their orgianal walls were worthless and infact a block to their clan m8s but we rearrange to allow them free movment more buildings for godz
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receveo
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Location: tx

Re: Mods are now allowed to help a clan

Post by receveo »

With mod added to building it should have never been moved. Obviously proper place whenn added to, to note the upate of smaller building they could mobed these ridiculous walls ig?
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