solving the gaps in wall problem
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- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
solving the gaps in wall problem
The change to tower size caused gaps which were initially repaired by mod build walls in places you normally cannot build. This is now causing problems for many clans since if these walls are destroyed they cannot be rebuild.
The only eay to solve this is to rebuild and rearrange the complete city.
I therefor propose the foolowing solution:
Duke ( or representative) of each clan and a gm.member will together visit the clans city and rearrange it so that it only uses normal valid positions.
This can be done in the following way:
1 duke has to emoty all towers before.
2 take screenshot to record lvls of buildings and walls.
3 city is removed and rebuild by duke. Mod will raise to lvl 1.
4) when all fits mod raiße buildings and walls to original lvl.
All clans need to be offered this and some time should be allowed so dukes can coordinate among themselves.
I ask dukes and gm to comment in this tread and not to abuse this for clan reasons.
The only eay to solve this is to rebuild and rearrange the complete city.
I therefor propose the foolowing solution:
Duke ( or representative) of each clan and a gm.member will together visit the clans city and rearrange it so that it only uses normal valid positions.
This can be done in the following way:
1 duke has to emoty all towers before.
2 take screenshot to record lvls of buildings and walls.
3 city is removed and rebuild by duke. Mod will raise to lvl 1.
4) when all fits mod raiße buildings and walls to original lvl.
All clans need to be offered this and some time should be allowed so dukes can coordinate among themselves.
I ask dukes and gm to comment in this tread and not to abuse this for clan reasons.
- Gandalf
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Re: solving the gaps in wall problem
GM team is fine with this proposal. we await the reactions of the other clans dukes.
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- DwarfTank
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Re: solving the gaps in wall problem
I see what you are saying here, but I believe there is a much simpler way to fix.
There needs to be more placeable objects available for clan building, one of which I strongly think needs to be a wall section, take smallest available wall section and add 1/3 more length to it.
There needs to be more placeable objects available for clan building, one of which I strongly think needs to be a wall section, take smallest available wall section and add 1/3 more length to it.
DwarfTank-lvl2324(Legendary Player)
ShadowHood-lvl2668(Black Dragon Skin)
-_They tell me that "I am only mortal and no one important" to which I simply reply "prove it"_-
ShadowHood-lvl2668(Black Dragon Skin)
-_They tell me that "I am only mortal and no one important" to which I simply reply "prove it"_-
- rearrow
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Re: solving the gaps in wall problem
Im.looking for a simple solution which can be implemented fast. New objects take longer.DwarfTank30 wrote:I see what you are saying here, but I believe there is a much simpler way to fix.
There needs to be more placeable objects available for clan building, one of which I strongly think needs to be a wall section, take smallest available wall section and add 1/3 more length to it.
- rearrow
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- Joined: Wed Jul 16, 2014 9:48 am
Re: solving the gaps in wall problem
One addition: while the mod and duke are rebuilding a city, pvp should be turned off for that map.
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Re: solving the gaps in wall problem
I think better than rebuilding (which is sure to generate massive complaints) is this: have all clans who need something moved (either from that update or the moves which occurred after that) post in a single thread what they need moved... leave this open for a set amount of time (1 week for example) after this time period, lock the thread. meet with duke from each clan who had posted and move the buildings and walls which had been agreed to on the thread... nothing else gets moved. also, only move things to nearest valid position available (4x4 blocks) ... thoughts?
to be honest, I am very hesitant to even discuss this issue, but at least this way everybody would have an opportunity to review requests and express opposition ahead of time..
to be honest, I am very hesitant to even discuss this issue, but at least this way everybody would have an opportunity to review requests and express opposition ahead of time..
Beeware the Spiral Blitzbees...

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: solving the gaps in wall problem
Blitz, i also mean moving to the nearest valid position, but it must ne a position where a previous closed compound can be closed again. That may require mire moves, which is why I called it rebuilding.
I definitaly dont mean completely changing locations.
And the reason for ut should be the change to building size or other gm msde change. Not just that a clan made a mistake in planning it.
I definitaly dont mean completely changing locations.
And the reason for ut should be the change to building size or other gm msde change. Not just that a clan made a mistake in planning it.
- DwarfTank
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Re: solving the gaps in wall problem
Everything is gone now but would be nice to have these three bushes/or whatever they are moved, so rebuild will be more successful.
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DwarfTank-lvl2324(Legendary Player)
ShadowHood-lvl2668(Black Dragon Skin)
-_They tell me that "I am only mortal and no one important" to which I simply reply "prove it"_-
ShadowHood-lvl2668(Black Dragon Skin)
-_They tell me that "I am only mortal and no one important" to which I simply reply "prove it"_-
- LordSeth
- Posts: 1148
- Joined: Wed Apr 09, 2014 12:45 am
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Re: solving the gaps in wall problem
I just found this thread havnt had much time to explore forum but I posted my request in blitzcraigs thread "last chance building/wall moving"... due to work and kids bdays I need it taken care of asap for the members in my clan to be able to upgrade the buildings without the boss devel killing them.
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- rearrow
- Posts: 1775
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Re: solving the gaps in wall problem
Only post in blitz thread. Iys a result of this one. Please lock