new character skill suggestion

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josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

new character skill suggestion

Post by josh50052 »

okay so last night i realised my archers ice arrow is completely useless, but i wss thinking maybe all classes could do with a similar new skill. poison/acid. it could be a lvl 150/200/300(one or the other lvl requirement) skill was thinking a little bit more into it... maybe it could deal 8-12 % of max attack less targets dex per (x time amount or steps made) ex: 500[att] - 200 dex = 300dmg to opp hp per step made. it could also be stoped by antidote(maybe only craftable(to add ingame fun)) or acid could be stoped with the current anti freeze( so maybe give poison skill to the weaker type characters and ie archer, and give acid to swordsman-ogre-dwarf)? or the other way round as archers tend not to need as many hp pots? all just suggestions atm. and obvs it may need tweaking for an even balance at high and low levels, also maybe a new bracelets or necklaces could be added to the game that makes us immune to one or multiple skills acid/freeze/stun ? the reason i said dex should affect it is because i want to see high levels having to make a choice between att arm dex. if everyone has the same stats the game is boring and simple... if we bring back a need for these attributes it would make room for more diffrences and a wider vary of playing styles. i hope these suggestions are welcomed and that ppl like them :-)
josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

Re: new character skill suggestion

Post by josh50052 »

no input on this anyone?
The Houstaaja
Posts: 268
Joined: Mon Mar 30, 2015 4:37 pm
Location: Finland, Jyväskylä

Re: new character skill suggestion

Post by The Houstaaja »

Or just make all autoattacks freeze opponent while freeze arrow is active.
THE DEVIL (Dwarf) (371).
The Ogre (150). (raw).
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