Concrete suggestions to balance classes etc.
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Re: Concrete suggestions to balance classes etc.
Yes, I agree... non-mage vs . non-mage takes much too long... the armor is too high relative to damage
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Re: Concrete suggestions to balance classes etc.
U made mage skills reduces it's damage from dex of opponent so what about making armor reduces it too and just make a number of stacks for armor spell like maximum 5 stacks after 5 stacks he will waste mana
Here no nerf mages at all just nerf stacks of armor and spells reduces by dex and armor,
For slow antifreeze potion is great I guess that's the best for mage and for all classes
For sword always hit skill, that's op he can fire just once and keep always hit skill till u die in reality sword is op too in this skill so make it penetrate armor only but not dex so he hit true damage not critical damage and if opponent dex is higher dex than him so will be useless skill
And make lvl up skill to him
For dwarf make pvp skills
For ogre I guess it's perfect but may make skill reflect 100 of damage by a certain percentage and try hide it's skills bec. When I vs him I know what skill he did use and I may stop attacking till his skill time end
Archer just make lvl up skill
P.S make lvl up skills for all except dwarf and add a strong skill to mage for hitting monster only so he can lvl up much faster too
Another P.S make 4 skills for all classes not sword 4 skills and mage 5 spells and all 3 skills
These things u can do now well we won't need power ups of fire cold light dark classes etc.
These nice ideas think about it but after make pvp much better
I hope u like this
Here no nerf mages at all just nerf stacks of armor and spells reduces by dex and armor,
For slow antifreeze potion is great I guess that's the best for mage and for all classes
For sword always hit skill, that's op he can fire just once and keep always hit skill till u die in reality sword is op too in this skill so make it penetrate armor only but not dex so he hit true damage not critical damage and if opponent dex is higher dex than him so will be useless skill
And make lvl up skill to him
For dwarf make pvp skills
For ogre I guess it's perfect but may make skill reflect 100 of damage by a certain percentage and try hide it's skills bec. When I vs him I know what skill he did use and I may stop attacking till his skill time end
Archer just make lvl up skill
P.S make lvl up skills for all except dwarf and add a strong skill to mage for hitting monster only so he can lvl up much faster too
Another P.S make 4 skills for all classes not sword 4 skills and mage 5 spells and all 3 skills
These things u can do now well we won't need power ups of fire cold light dark classes etc.
These nice ideas think about it but after make pvp much better
I hope u like this
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
- re4ction
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Re: Concrete suggestions to balance classes etc.
Major things I see is
1. Swordsmans first skill irgnores dex AND arm
Choose one either arm or dex in my opinion
2 mage arm buff spell
Make a limited number of stacks like 5
3. Mage attack speed
Reduce limit of attacks to 4 or 3 per second
And 4. Every non mage class needs 4 skills not only sword
Here u can discuss much but in general
I think the idea of 1 independent skill is pretty nice but this shouldnt be the double dmg on ogre and Archer
That would be like giving them just double str thats dumb
On ogre I'd say twister is a nice independent skill
And archer maybe make a fourth skill with life steal that is independent
All in all I think that pvp is already pretty ok
I mean u habe diffrent counters for every class even against mages
And if u team up with another one or two u can make much happen
The only thing why pvp is unfair in my opinion is because there are ppl with lvl 4500+ and ppl lvl 100
Sure there is absolut no chance for free to plauers or even those who pay pretty much for their circumstances but just not 5 thousand dollar/euro whatever
1. Swordsmans first skill irgnores dex AND arm
Choose one either arm or dex in my opinion
2 mage arm buff spell
Make a limited number of stacks like 5
3. Mage attack speed
Reduce limit of attacks to 4 or 3 per second
And 4. Every non mage class needs 4 skills not only sword
Here u can discuss much but in general
I think the idea of 1 independent skill is pretty nice but this shouldnt be the double dmg on ogre and Archer
That would be like giving them just double str thats dumb
On ogre I'd say twister is a nice independent skill
And archer maybe make a fourth skill with life steal that is independent
All in all I think that pvp is already pretty ok
I mean u habe diffrent counters for every class even against mages
And if u team up with another one or two u can make much happen
The only thing why pvp is unfair in my opinion is because there are ppl with lvl 4500+ and ppl lvl 100
Sure there is absolut no chance for free to plauers or even those who pay pretty much for their circumstances but just not 5 thousand dollar/euro whatever
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Re: Concrete suggestions to balance classes etc.
maybe to help balance pvp with mages, each time a arm spell is made, -2% dmg from green or yellow flow will be deducted as long as the arm spell is active. So say a mage uses arm spell 5 times, as long as the spell is active the mage will have -10% dmg reduction for each flow spell casted against an enemy. I know this is probably a bad idea, but its still just a simple idea
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
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Re: Concrete suggestions to balance classes etc.
A new skill at swordman, dark draw and at ogre, whith they can shoot whith knifes, and that knifes to have power of status.
- Larcos
- Posts: 127
- Joined: Thu May 14, 2015 11:42 am
Re: Concrete suggestions to balance classes etc.
All have good ideas here but i have 1 problem a mage lvl 374 cant kill a lvl 331 sword even fulk mana (sword is best gear and dmg stats and some dex) so its unfair even they have swords so u cant do anytging to kill them even mire a dwarf with his skill also what sahll a dwarf at lvl 30 with low mana skill better give him at lvl 100
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- Larcos
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Re: Concrete suggestions to balance classes etc.
Orfot something unfreeze vs mage is op how to kill a lvl 100+ archer sword... At lvl 374 mage ifhe has like 3 unfreez and not afk he only have to run it sucks sorry but im right also shop hidding is a bad thing sure i do it sometimes when 30 enemys outside but in 1v1 its nit cool also heal blockers...
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- Larcos
- Posts: 127
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Re: Concrete suggestions to balance classes etc.
As i know sword have flame skill wich does 40% hp and they loose 10% but in events or portal its unfair cus the go around and fire and make 2 hits so they have 50+% and get all drops thats also nit so cool
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- Larcos
- Posts: 127
- Joined: Thu May 14, 2015 11:42 am
Re: Concrete suggestions to balance classes etc.
May dwarf and ogre can tank at high lvl but theyr dmg are too low and they have not a goid pvp skill like sword or archer (poor worf/GOLGREN)
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- Gandalf
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Re: Concrete suggestions to balance classes etc.
Larcos,
please post 1 time, not in many posts. This is forum spamming. Thank you.
please post 1 time, not in many posts. This is forum spamming. Thank you.
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