GAIN XP PER DAMAGE
Moderator: Game Administrators
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- Posts: 66
- Joined: Mon Nov 23, 2015 1:28 pm
GAIN XP PER DAMAGE
I would like to have a new update that each damage players can deal will gain xp and not xp per kill because some of player will have lag
- Arachnia
- Posts: 895
- Joined: Fri Feb 28, 2014 1:31 pm
- Location: Bavaria
Re: GAIN XP PER DAMAGE
“Don't sell the fur before shooting the bear!”
(old proverb)
Because monsters regenerate their HP when they are unattacked, this change in mechanics cannot and will not be implemented.
(old proverb)
Because monsters regenerate their HP when they are unattacked, this change in mechanics cannot and will not be implemented.
Retired Game Admin (GM)
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For contact with staff, please send a PM to GM Inbox
Useful Links:
- Forum Rules | Game Rules
- Game Help | Monster list | Item list
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- Posts: 66
- Joined: Mon Nov 23, 2015 1:28 pm
Re: GAIN XP PER DAMAGE
How abt when u make a strong enemie a yellow but instead h get alot of xp u logged and another player kill it.
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: GAIN XP PER DAMAGE
Alright. Soo. If ive got this right. As the current system stands, when you team kill an enemy the xp is split right? Like a golden archer is worth about 8k exp. If i do 50% damage and my mate dos 50% damage we both get 4k right?
If thats how it is. Then damage per hit wouldnt be too bad would it? Pretty much youd only be getting your xp in advance. So instead of getting the 8k from killing the golden archer after its dead youd get trickle xp from wacking it up to its maximum value of xp once its dead.
It wouldnt change too much at all. I mean heck. People get high lvl toons to sit around while a worm mobs them just so they can fire sword/bow/double damage it/expend all their mana then have the high lvl kill it so they bring in the xp.
Its not a bad idea. But the current system already kinda does this anyway right? Only you get your entire share at the end.
Unless your meaning xp per strike/spell regardless of what the monsters original xp value was. Then yeah. Abuse could easily happen. You could sit there and wack a high lvl pc for ages and lvl up. I believe iso atm is worth 400k xp if you kill him. Sure you could get that in no time at the warlocks. But they attack back. Easily abused if this were the case.
If thats how it is. Then damage per hit wouldnt be too bad would it? Pretty much youd only be getting your xp in advance. So instead of getting the 8k from killing the golden archer after its dead youd get trickle xp from wacking it up to its maximum value of xp once its dead.
It wouldnt change too much at all. I mean heck. People get high lvl toons to sit around while a worm mobs them just so they can fire sword/bow/double damage it/expend all their mana then have the high lvl kill it so they bring in the xp.
Its not a bad idea. But the current system already kinda does this anyway right? Only you get your entire share at the end.
Unless your meaning xp per strike/spell regardless of what the monsters original xp value was. Then yeah. Abuse could easily happen. You could sit there and wack a high lvl pc for ages and lvl up. I believe iso atm is worth 400k xp if you kill him. Sure you could get that in no time at the warlocks. But they attack back. Easily abused if this were the case.
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- Posts: 66
- Joined: Mon Nov 23, 2015 1:28 pm
Re: GAIN XP PER DAMAGE
Yes thats it when ur having big lag..no need to worry of the xp u wont get
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: GAIN XP PER DAMAGE
one example of a big difference is that a lone, low-level archer could run around the wormhole getting insane amounts of xp by using fire arrow on monsters that he cannot possibly kill. This idea would be nice in that you wouldn't lose xp from being disconnected right before the kill... but it's easily exploited too (imo)
Beeware the Spiral Blitzbees...
