It was already fixed.
So if you press the red x, the screen will be cleared - no undo possible.
Beta version 4.15.2
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- Arachnia
- Posts: 895
- Joined: Fri Feb 28, 2014 1:31 pm
- Location: Bavaria
Re: Beta version 4.15.2
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- ardesia
- Posts: 2700
- Joined: Sun Jul 26, 2015 8:47 am
- Location: Italy
Re: Beta version 4.15.2
I'd like to add a personal reading on colors in minimap for clan maps.
Non-allied clans building are displayed as orange dots (or little crosses, that I will call dots because I think they are pixel-art little circles).
Orange is a good chosen color: in many cultures a hue in the proximity of red (as orange is) is used to suggest a danger possibility. A non-allied building is in fact potentially dangerous, and the orange hue tells us to be alert in its proximity.
Using red to display allied clans buildings, on the opposite, seems not to be a good choice to me.
Red is usually used to arise full alertness, to signal a real danger - red are the stop lights in traffic signals, as are danger signs of different kinds.
In the game red is already also used to display monsters position in the minimap.
The use of red color to display friendly buildings leads me to stop and rationally decipher color-code each time I give a look to the minimap.
I think that allied clans buildings should be displayed in a friendly and relaxing color, such as a light blue - which would also follow the existing ingame color code of blue dots for friend players.
Non-allied clans building are displayed as orange dots (or little crosses, that I will call dots because I think they are pixel-art little circles).
Orange is a good chosen color: in many cultures a hue in the proximity of red (as orange is) is used to suggest a danger possibility. A non-allied building is in fact potentially dangerous, and the orange hue tells us to be alert in its proximity.
Using red to display allied clans buildings, on the opposite, seems not to be a good choice to me.
Red is usually used to arise full alertness, to signal a real danger - red are the stop lights in traffic signals, as are danger signs of different kinds.
In the game red is already also used to display monsters position in the minimap.
The use of red color to display friendly buildings leads me to stop and rationally decipher color-code each time I give a look to the minimap.
I think that allied clans buildings should be displayed in a friendly and relaxing color, such as a light blue - which would also follow the existing ingame color code of blue dots for friend players.
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
If you need contacting me, write my vasinta forum account a message
- ardesia
- Posts: 2700
- Joined: Sun Jul 26, 2015 8:47 am
- Location: Italy
Re: Beta version 4.15.2
I am not sure where to post this info: here (even if now my system tells I am running version 4.16.4), in Bugs subforum (but I am using the beta and wouldnt alarm other users) or in the beta tester G+ community (where last post dates back last december - or maybe I dont know how to order posts)?
Anyway, since yesterday evening (2016 feb the 3th) the problem with buildings/players/monsters menu is back, stronger than ever. Every few minutes I had to relog in order to interact with the world, only gates were always working.
Problem presents in bottom right clan map; I tested opening menus and shops in other maps and all was working fine. Haven't checked other clan maps.
Anyway, since yesterday evening (2016 feb the 3th) the problem with buildings/players/monsters menu is back, stronger than ever. Every few minutes I had to relog in order to interact with the world, only gates were always working.
Problem presents in bottom right clan map; I tested opening menus and shops in other maps and all was working fine. Haven't checked other clan maps.
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
If you need contacting me, write my vasinta forum account a message
- compbatant
- Site Admin
- Posts: 2008
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Re: Beta version 4.15.2
The current beta version is the same as public version.ardesia wrote:I am not sure where to post this info: here (even if now my system tells I am running version 4.16.4), in Bugs subforum (but I am using the beta and wouldnt alarm other users) or in the beta tester G+ community (where last post dates back last december - or maybe I dont know how to order posts)?
Anyway, since yesterday evening (2016 feb the 3th) the problem with buildings/players/monsters menu is back, stronger than ever. Every few minutes I had to relog in order to interact with the world, only gates were always working.
Problem presents in bottom right clan map; I tested opening menus and shops in other maps and all was working fine. Haven't checked other clan maps.
G+ beta tester community was created only because it was the only way to add players to beta tests. Recently google changed it (the plan to suspend google+) and now the only thing you need is to click here:
https://play.google.com/apps/testing/co ... s.ftmmorpg
or for offline version here:
https://play.google.com/apps/testing/co ... ottentales
I never used this community for any type of feedback. Please write only here on forum. I am going to delete it as soon as I find how to do this

The problem you described is in 99% caused by showing range for allied buildings.
Every update I thought i fixed it but no. I have just disabled it on server side. This causing too many problems, too much my time and I think this feature is not needed.
- ardesia
- Posts: 2700
- Joined: Sun Jul 26, 2015 8:47 am
- Location: Italy
Re: Beta version 4.15.2
That is a relief: the idea of another channel to keep monitored is like a nightmare to mecompbatant wrote: G+ beta tester community was created only because it was the only way to add players to beta tests. (...)
I never used this community for any type of feedback. Please write only here on forum. I am going to delete it as soon as I find how to do this![]()

I reported the menu-visibility-issue again thinking you already disabled the allied-building-range-issue and I was afraid a problem of other nature was presenting itself.compbatant wrote: The problem you described is in 99% caused by showing range for allied buildings.
Every update I thought i fixed it but no. I have just disabled it on server side. This causing too many problems, too much my time and I think this feature is not needed.
Thanks for fast aswering and updating us

[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
If you need contacting me, write my vasinta forum account a message