Artifacts

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toosh
Posts: 63
Joined: Mon Apr 27, 2015 12:28 pm
Location: Lodz, Poland, Europe

Artifacts

Post by toosh »

Hi,

i have an idea to introduce artifacts to FT mmorpg. When you kill a monster with a high lvl , would be 0.1 % chance to drop artifact.I do not know if someone has already suggested such a solution. Artifact can be used in any open place for weapons and jewelry of your hero. E.g:
Dinosaur canine - lvl 200 +15 str
Dark Devil horns - lvl 300 +30 str
Worm skin - lvl 500 + 60 str

Spectre Wizard shadow - lvl 200 +15 mana
Blinking mage eye - lvl 300 +30 mana
Fairy hair - lvl 500 + 60 mana

Ghost Archer dust - lvl 200 +15 dex
Fire archer quiver - lvl 300 +30 dex
Lightning BlitzBee wing - lvl 500 +60 dex

Magier beard - lvl 250 - 10% faster mana regeneration
Blue devil tail - lvl 250 - +2 weapon rage
Ninja blood - lvl 300 - 10% attack rate
Death bone - lvl 500 - 10% slow down enemy attack

I believe that this will also help to balance pvp in game . Class heroes with no complete equipment ( archer , mage ) will be able to use new things , knights , ogres and dwarfs will have a choice. Of course the idea to refine.
toosh arch, lv 1000
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_NICKPAN_
Posts: 679
Joined: Mon Jun 22, 2015 6:39 pm

Re: Artifacts

Post by _NICKPAN_ »

Cool.
Using ur idea i made my:

(Its a bit differend)
There will be 4 Magic Stones
(The addings will stay forever and stone will disapear after the use)

Health magic Stone. +5k Hp
Armor magic Stone. +50 Armor
Attack magic Stone. +50 Attack
Mana magic stone. +50 mana ( for mages only)

These stones wont be tradeable.
You can find these stones in drops of fishing, 0.1% from Devil and whitch stone will drop is randomly 25%.
Boo
Bence
Posts: 556
Joined: Sat Dec 13, 2014 4:43 am

Re: Artifacts

Post by Bence »

Yes, we need jewel system to upgrade items.
"We are unity in diversity"
lvl 1006 mage
Bence
Posts: 556
Joined: Sat Dec 13, 2014 4:43 am

Re: Artifacts

Post by Bence »

the upgrades must be some percent, other way, using alts we can make very strong low level accs.
"We are unity in diversity"
lvl 1006 mage
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karaage
Posts: 32
Joined: Fri Sep 18, 2015 2:22 pm

Re: Artifacts

Post by karaage »

In order to use the Jewel is fitted to a dedicated glove or gauntlet.

Every predetermined level, the number fitting increases.

For example,
50lvl →1 jewel
100lvl →2 jewel
150lvl →3 jewel

Currently, gloves and Gauntlet is not affecting too much status.

When Jewel so that can be used, I think the interesting can also be customized.


Sorry for the poor English (´・ω・`)
I'm so weak mage…

The Japanese who isn't good at English

I am communication by using the Google translation.
TinyTina
Posts: 24
Joined: Fri Jun 03, 2016 4:57 pm

Re: Artifacts

Post by TinyTina »

_NICKPAN_ wrote:Cool.
Using ur idea i made my:

(Its a bit differend)
There will be 4 Magic Stones
(The addings will stay forever and stone will disapear after the use)

Health magic Stone. +5k Hp
Armor magic Stone. +50 Armor
Attack magic Stone. +50 Attack
Mana magic stone. +50 mana ( for mages only)

These stones wont be tradeable.
You can find these stones in drops of fishing, 0.1% from Devil and whitch stone will drop is randomly 25%.


^
This
with
This
v
karaage wrote:In order to use the Jewel is fitted to a dedicated glove or gauntlet.

Every predetermined level, the number fitting increases.

For example,
50lvl →1 jewel
100lvl →2 jewel
150lvl →3 jewel

Currently, gloves and Gauntlet is not affecting too much status.

When Jewel so that can be used, I think the interesting can also be customized.

Could be useable, making a combination of these 2 idea could work. atleast from my perspective
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