Upcoming changes: Clans - Structures Upkeep

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RyoHazuki
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Re: Upcoming changes: Clans - Structures Upkeep

Post by RyoHazuki »

How is that proboem solved? How we gonna make anywhere close to this? Clans are struggling by as it is.
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terminator
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Re: Upcoming changes: Clans - Structures Upkeep

Post by terminator »

RyoHazuki wrote:How is that proboem solved? How we gonna make anywhere close to this? Clans are struggling by as it is.
They wont need to implement taxes if seiges are boosted
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RyoHazuki
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Re: Upcoming changes: Clans - Structures Upkeep

Post by RyoHazuki »

The solution is simple, any future clan maps, max 2 towers per clan, no duplicate clans allowed. Not this, this is just cruel.
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terminator
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Re: Upcoming changes: Clans - Structures Upkeep

Post by terminator »

Or have this system


Wall-1
Gate-2
Crafting buildings-5
Round tower-5
Square tower-8
Small Castle-15
Large castle-20

Every clan can only have a max of 75 points.
Terminator-2000+() archer
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RyoHazuki
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Re: Upcoming changes: Clans - Structures Upkeep

Post by RyoHazuki »

Do whatever system you want on new map, it doesn't matter to me because I haven't invested there.I know I won't be building. I have enough work.to do to protect.what buildings we have from rising levels.

That does seem to be a good.place to start. Certainly ripping everyone's hard work away from them isn t the ideal solution.
Anyone who thinks it s not possible to have different rules on different clan maps, it's not true, we can. That was what was originally planned when they changed from needing just gold to needing gold and builders. The plan was to have the gold.bought buildings on one map and the new maps were for built buildings instead of just buying them with no work at all other than clan gold.
Even that was a big jump, but we welcomed it because it bought the clans closer together but this proposed move is only welcomed by people who have nothing invested in the current maps and when they build they probably won't be able to sustain their buildings forever anyway not without playing every single day. The thing is, they know this now so they won't build, they might try for a while, most will soon give up.
patrapture
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Re: Upcoming changes: Clans - Structures Upkeep

Post by patrapture »

r we willing to listen to ideas that do notninvolve a charge? im curious becuz topic is specific to tjis tax/charge. Can i submit ideas that would imprive clan map crowdedness withiut implementing a charge or is the creation team all in on the charge/tax.

I ask cuz i do think we can achieve better clan map structures but i refuse to discuss any charges if there r charges i prefer to take a boycott route. However if u r willing to listen to other ideas of improvent i would love to work towards a common goal.
NICKPAN
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Re: Upcoming changes: Clans - Structures Upkeep

Post by NICKPAN »

Warning-
PLEASE READ ALL.USEFUL IDEAS.

Nice idea with points i will use it as another idea.. Also you forgot farm and barracks.
I think it would better like this:

Wall- 0 pts
Door- 1 pts
Farm- 5 pts
Craft buildings- 5 pts
Barracks- 10 pts
Small tower- 10 pts
Big tower- 15 pts
Small castle- 20 pts
Big castle- 25 pts

Every Clan Will Have Max Of 100 points.


IF 1 building isnt upgraded for 7 days, then it will daily lose 5% of its max life. So after 7 days, if the building isnt active for 20 days it will be destroyed.
If a player fix it. Then for the 5% downgrade will need another 7 days.
If the player let the building unfinished. Will happen the same.


ALSO
There can be a new page in clans options.
Which will show clan's buildings HP,LVL, And if it is unfinished.

Like this:

(Icon of the building) 'lvl' 'life bar with number' 'icon of hammer if it is unfinished' '!'
And if the building is autolosing 5% of life everyday
Then more right than icon of unfinished will be a yellow warning sign('!') (like these we meet streets) so we know if building is in downgrade 5% of life/day


Then a bit down. The next building.
If 1 page is full. Then up right will be → to go next page.
(Walls and doors wont be shown)

And up from all. At first page. We will see a points bar . maybe bar be a blue light colour.
Like: 0/100..50/100..100/100.
And ifbit go 100/100 then colour be red. So you cant build anything else except walls.



please I THINK THESE VERY GOOD IDEAS AND USEFUL. IF YOU DONT UNDERSTAND SOMETHING ASK ME IN THIS TOPIC SO I ANSWER.
And pls all who see this quote and comment.!
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Arachnia
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Re: Upcoming changes: Clans - Structures Upkeep

Post by Arachnia »

patrapture wrote:r we willing to listen to ideas that do notninvolve a charge? im curious becuz topic is specific to tjis tax/charge.
Of course are we willing to have your contribution to the topic.

To boil it down to the simple fact that the current system is not balanced, the game needs one step forward to achieve these goals:
* free maps of buildings of dead clans that cannot be destroyed because of their high level
* make it difficult for pure "one-person-clans" to have buildings, because it is not the goal for a “clan” to consist of a single player
* let ultra-high levels “rule” the FT clan system

Every single constructive suggestion that is made to achieve this goals is taken into consideration.
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patrapture
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Re: Upcoming changes: Clans - Structures Upkeep

Post by patrapture »

thank u Archania i will consider a few more things and suggest something constructive. Not that i have vented lol.
patrapture
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Re: Upcoming changes: Clans - Structures Upkeep

Post by patrapture »

a question keeps coming to mind what is a acceptable number we r considering for clan. my clan has at points had 25 members now its on 4 guys. 3's a crowd what is the status quo on acceptable clan member minimum
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