Ballance for clan wars and buildings

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_NICKPAN_
Posts: 679
Joined: Mon Jun 22, 2015 6:39 pm

Ballance for clan wars and buildings

Post by _NICKPAN_ »

Hi there.

Today.the only powerful thing that can destroy buildings is a mage. And maybr archer sometimes. Because until melee reach the building he will have take 3 hits.

Well i have some ideas for fix and improve somethings:

*Ballistas:
1.Avaible to craft only to Barracks building. (Because barracks training units, ballista is a unit)
Or
Will be able to purchase as unit like other guards units. (Maybe a bit more gold from other)
2. Only melee (swordsman,dwarf,ogre) can craft ballistas. Archer and mage cant.
3. Will be able to be targeted from all characters (melee+ranged).
4. Can die from npcs too.

*Melee vs defense buildings:
1. Melee characters, will take 50% damage of first hit of the defense building,second hit 75% and third and other hits 100% (normal damage) (damage that will be downgraded will be with missile or non missile. Not clear dmg of building
2. When melee is in very close range of the building, (maybe range 1) then the building will have 50% chance for miss the shot. So the missile will be used will be spared
3. First of a melee character on a building will be +25% (of max dmg of melee),second +50%,third +75% and fourth and next hits +100% (so double dmg).
4. If building hit the melee enemy. Then he will be slowed by 75% for 1.5 seconds

*ranged vs defense buildings:

1. Mage and archer, will have lower chance for basic attack hit the building. Maybe more far they are, lower chance. For example: Range 8: 20% hit chance. Range 7: 40%, range 6: 60%, range 5: 80%, and closer range 100%.( im not sure these numbers good,maybe creator if he do this idea he fix them)
2. Like melees, if ranged is very close to building (range 1) then building hit chance go to 50%.
3. Archers can have a new skill: Bomb Arrow:
Bomb arrow if used to pvp will do critical hit to enemy (double damage) and will slow him by 75% for 3 seconds. But it will work only for 1 hit until skills reload.
If bomb arrow used to pvbuilding, will do +200% of archer max dmg on building + will low building hit chance to 35% for the next attack.
4. As to the melees, if building hit them, then ranged will be slowed by 75% for 1.5 seconds.
5. Maybe finally, building can have some spell resist, how much they will have maybe depends on which kind of building it is:
Small tower: 20% spell resist.
Big tower: 25% spell resist.
Small castle: 30% spell resist.
Big castle: 35% spell resist.
And because Dex,that we can see on all building that is 0. We may add there icon that show spell resist, and right of it the amount (0%,20%,35%)
6. Basic attack of mage, if it hit the building, it will do +10% of his max dmg. ( its Fireball :p )

*Walls & doors:

1.If walls and doors arent in range of their defense buildings, then the attacks will take will be increased by 100%. (For example: If a mage spell it and do normal 1000 damage per finger click, then it will do 2000)
2. Creator must find a way so doors will be able to used and to up-down And to left-right.
3.Walls (not doors) spell protection can be 50% IF it is in range of their defense building.
4. Decrease doors hp a little, because they have wood not stone like walls.

*Farms

1.Farms will do starter gold (lvl 1 finished) 1k per 1 hour.
2. Every farm lvl up will increase farm max hp, and increase income gold by 1k per 1 hour.
3. If farm go to lvl 100, then will have 100k per hour. If it go higher lv like 101, income gold wont be upgraded anymore, Only max hp.

*New building: Clan Bank

1. Clan banks will work like normal banks, with small area cover,and every clan member will have access to his Own inventory in his bank, and every clan member will be able to see only his bank inventory.
2. Clan banks can cost 10m for build and 1m for upgrade. Also for finish will need 5 soul stones 150 normal stones. And for upgrade 10 normal stones.
3. Clan banks will have only 20 slots (1 page) for any one clan member.
4. If a member get kick or leave from clan, and he have items in clan bank, then his items will appear as Drops, so if he want he take them or no.
5. Clan bank lv 1. Can have same hp as a wall lv 1. And every lvl up will get 25% of walls hp get every lvl.
6.If enemt destroy the clan bank, he will get 1 random stored item of a random member who had store his items there( maybe a stone or maybe a 1000 item) , and all members will lose whatever they had stored there.
7. Every clan can build 1 clan bank, maybe per clan map.
8. Maybe clan bank skin be same like the normal bank but without the sign that write BANK.

These cool ideas for now, pleace creator read em all, if u didnr understand anything pm me. And pls add atleast 1 of these (like clan bank)

And other guys and and gm you like these ideas?
Boo
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terminator
Posts: 537
Joined: Wed Apr 09, 2014 5:03 am

Re: Ballance for clan wars and buildings

Post by terminator »

_NICKPAN_ wrote:
*Melee vs defense buildings:
1. Melee characters, will take 50% damage of first hit of the defense building,second hit 75% and third and other hits 100% (normal damage) (damage that will be downgraded will be with missile or non missile. Not clear dmg of building
2. When melee is in very close range of the building, (maybe range 1) then the building will have 50% chance for miss the shot. So the missile will be used will be spared
3. First of a melee character on a building will be +25% (of max dmg of melee),second +50%,third +75% and fourth and next hits +100% (so double dmg).
4. If building hit the melee enemy. Then he will be slowed by 75% for 1.5 seconds

*ranged vs defense buildings:

1. Mage and archer, will have lower chance for basic attack hit the building. Maybe more far they are, lower chance. For example: Range 8: 20% hit chance. Range 7: 40%, range 6: 60%, range 5: 80%, and closer range 100%.( im not sure these numbers good,maybe creator if he do this idea he fix them)
2. Like melees, if ranged is very close to building (range 1) then building hit chance go to 50%.
3. Archers can have a new skill: Bomb Arrow:
Bomb arrow if used to pvp will do critical hit to enemy (double damage) and will slow him by 75% for 3 seconds. But it will work only for 1 hit until skills reload.
If bomb arrow used to pvbuilding, will do +200% of archer max dmg on building + will low building hit chance to 35% for the next attack.
4. As to the melees, if building hit them, then ranged will be slowed by 75% for 1.5 seconds.
5. Maybe finally, building can have some spell resist, how much they will have maybe depends on which kind of building it is:
Small tower: 20% spell resist.
Big tower: 25% spell resist.
Small castle: 30% spell resist.
Big castle: 35% spell resist.
And because Dex,that we can see on all building that is 0. We may add there icon that show spell resist, and right of it the amount (0%,20%,35%)
6. Basic attack of mage, if it hit the building, it will do +10% of his max dmg. ( its Fireball :p )




6.If enemt destroy the clan bank, he will get 1 random stored item of a random member who had store his items there( maybe a stone or maybe a 1000 item) , and all members will lose whatever they had stored there.


I like 3 of these ideas alot.
#1 Melee should have protection against all buildings= The spell resistance they can have/2
This could also have more dwarf players

Example
If dwarf uses 50% mana skill, tower will do 75% of its total dmg. With 500 plate, subtract 20% again from tower dmg. Then if they have shield 5% etc
#2 I like that buildings should have spell resistance, perhaps, a building must cost 1 mithril ingots for +1% spell resistance.
It could never hit 100%. If i did 1k dmg per spell, with 1% resistance it would be 990 dmg per spell, then 1% of 990 dmg etc.....
#3 Building when destroyed should drop the highest lvl item stored in that building. And buildings should have a 10/1 xp/dmg ratio to encourage players to atk buildings which could make much more space.
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
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_NICKPAN_
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Joined: Mon Jun 22, 2015 6:39 pm

Re: Ballance for clan wars and buildings

Post by _NICKPAN_ »

Aha, this with random drop item would be cool if it work even to all buildings that have storage . maybe they drop 1 fire missile or 1 1000 plate:) luck.
Boo
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