Sieges firing at walls from afar, hence, towers have no effect.
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- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Sieges firing at walls from afar, hence, towers have no effect.
Seige weapons can fire at walls and doors from afar now, even though it was agreed that, for the integrity of the game, that no thing, man, mage, seige or anything could attack a wall unless they were pressed right up against it, otherwise, towers would have to have several times the range they do now which just isn't feasible.
Please fix seiges so that they can only attack a wall or door if they are pressed right up against it, exactly like it is for players.
Please fix seiges so that they can only attack a wall or door if they are pressed right up against it, exactly like it is for players.
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: Sieges firing at walls from afar, hence, towers have no effect.
Yes:)Since sieges now have 3x the chars hp, if a lvl 5000 went full arm, got 2 sieges thats about 7.5m hp per siege. I think this is a bit "overpowered" unless range of siege is less and str is more
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
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My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
- compbatant
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Re: Sieges firing at walls from afar, hence, towers have no effect.
Hmm but nothing was changed. It was working like this all the time. Only players had to stand next to wall/gate.
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: Sieges firing at walls from afar, hence, towers have no effect.
This was meant as a suggestion
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Sieges firing at walls from afar, hence, towers have no effect.
But this makes walls useless. How is a wall supposed to defend itself?
- RyoHazuki
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- Joined: Tue Mar 04, 2014 11:10 pm
Re: Sieges firing at walls from afar, hence, towers have no effect.
Trio were attacking our wall that was the other side of their wall, they weren't even standing next to it.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Sieges firing at walls from afar, hence, towers have no effect.
I can understand how the player being forced to stand next to the wall in order to have seige attack could help, but this simply isn't the case at the moment, the player only has to be within range of their own seige, and the seige can fire at any building or wall without any problems from the towers, even if it is within range of the tower.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Sieges firing at walls from afar, hence, towers have no effect.
It may be worth noting that, the wall that trio were attacking was in front of their gate, in which case, if this is the only case where it is allowed, then I agree with that 100% but some testing definitely needs to be done.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Sieges firing at walls from afar, hence, towers have no effect.
It doesn t matter now, the whole game is ruined.
Noone will build, everyone too afraid of our angry gods. Changing rules whenever they please. No clans will survive, building is ruined.
Noone will build, everyone too afraid of our angry gods. Changing rules whenever they please. No clans will survive, building is ruined.
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Sieges firing at walls from afar, hence, towers have no effect.
What we worked for for 2 years is gone in a day.