Forgotten Tales MMORPG 5.1.3

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compbatant
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Forgotten Tales MMORPG 5.1.3

Post by compbatant »

New window for friend list, clan and trades.
New text input window.
Some other small changes in UI like closing window with item details using back key.
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Crescent Q
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Re: Forgotten Tales MMORPG 5.1.3

Post by Crescent Q »

W000000!!!!
Ye managed to do all that while so many things are happening already?!?
That's just plain Awesome!! ;)

Going to check it all out, and give feedback too 8-)

Back Key or Escape key on BlueStacks works I know of...

Curious if ye saw, one of my posts talking about moving and repositioning the Big Building Sell Icon button?

I hear of Clans losing their builds through sheer accidents, I admit I nearly done it quite a few times lol and glad it never happened...it would definitely help all Clans not to accidentally Sell their building through times of War and half awake or asleep Building, as well their everyday routine of visiting the buildings.

Awesome tho, best to take a break for a moment, get refreshed and/or rest, maybe even Party lol.
Nice update compbatant!
8-) Crescent Q

:arrow: Forgotten Tales 8-) Evolution 8-) for the Win :!:
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ardesia
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Re: Forgotten Tales MMORPG 5.1.3

Post by ardesia »

compbatant wrote:New window for friend list, clan and trades.
Hammer as icon for abilities/trade stats is much better :D
In previous versions font dimension for friends and clan members lists was affected by the "icon size" option. I noticed that in this version those list are displayed with a big font no matter the icon size. That is good on phones, while I'd like to be given the option of using a smaller font size on tablet, as it was before
New text input window
I like the idea of having the text input field displayed in the same graphics layout as other game elements, but the actual solution covers the minimap as well as all the chat lines.
I believe that minimap should not be covered, allowing us to check situation while we write.
Existing chat lines should not be covered as well.
I often check them while i write, and I'm already missing to be able to do it. Think of the use of command "/w": many players have very complicated names, so that to be able to see chat allows me to copy them in new line without missing a capital or a quadruple letter.
Furthemore, often chat flows very fast. Being unable to see it while we write is going to have us often missing whole parts of it.
I believe chat window should be displayed starting on right side of minimap, without covering it, and should be just one line high, so that to be able to see previously written chat lines

Last note: items displayed inside clan buildings inventories are very dark, as if a layer has been put on them

Thanks for reading feedbacks and for the constant great work on game updates :D
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compbatant
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Re: Forgotten Tales MMORPG 5.1.3

Post by compbatant »

Crescent Q wrote: Curious if ye saw, one of my posts talking about moving and repositioning the Big Building Sell Icon button?
Could you post the picture with concept of the new sell button position?
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compbatant
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Re: Forgotten Tales MMORPG 5.1.3

Post by compbatant »

ardesia wrote: I like the idea of having the text input field displayed in the same graphics layout as other game elements, but the actual solution covers the minimap as well as all the chat lines.
I believe that minimap should not be covered, allowing us to check situation while we write.
Existing chat lines should not be covered as well.
I often check them while i write, and I'm already missing to be able to do it. Think of the use of command "/w": many players have very complicated names, so that to be able to see chat allows me to copy them in new line without missing a capital or a quadruple letter.
Furthemore, often chat flows very fast. Being unable to see it while we write is going to have us often missing whole parts of it.
I believe chat window should be displayed starting on right side of minimap, without covering it, and should be just one line high, so that to be able to see previously written chat lines

Last note: items displayed inside clan buildings inventories are very dark, as if a layer has been put on them

Thanks for reading feedbacks and for the constant great work on game updates :D
Thx for feedback :)
I just released new beta 5.1.4 which fixes dark items in shop, clan building, etc and...
chat window is now moved below text input so you can always see the whole chat :) This is even much better then it was in older versions.
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ardesia
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Re: Forgotten Tales MMORPG 5.1.3

Post by ardesia »

compbatant wrote:Thx for feedback :)
I just released new beta 5.1.4 which fixes dark items in shop, clan building, etc and...
chat window is now moved below text input so you can always see the whole chat :) This is even much better then it was in older versions.
text input above chat lines is very good and useful, thanks for the change :D is it also possible to move it slightly to the right, so that it won't overlap minimap?

and I just encountered a very unwelcomed news: when I open castle crafting interface and use tablet back button in order to close it and go back to game, I log out instead :shock:
might this be due to new 6.01 android? or might it be related to game update? (editing: it is working fine now)
Last edited by ardesia on Sat Jun 25, 2016 10:43 pm, edited 1 time in total.
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compbatant
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Re: Forgotten Tales MMORPG 5.1.3

Post by compbatant »

ardesia wrote:
compbatant wrote: and I just encountered a very unwelcomed news: when I open castle crafting interface and use tablet back button in order to close it and go back to game, I log out instead :shock:
might this be due to new 6.01 android? or might it be related to game update?
It is fixed in 5.1.6 :)
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ardesia
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Re: Forgotten Tales MMORPG 5.1.3

Post by ardesia »

compbatant wrote:
ardesia wrote:
compbatant wrote: and I just encountered a very unwelcomed news: when I open castle crafting interface and use tablet back button in order to close it and go back to game, I log out instead :shock:
might this be due to new 6.01 android? or might it be related to game update?
It is fixed in 5.1.6 :)
:lol: ferpect timing
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ardesia
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Re: Forgotten Tales MMORPG 5.1.3

Post by ardesia »

brief feedback update

chat input windows happen to be touch-through, meaning that when I tap in it so to correct a typo, the avatar often starts walking toward the point in the map that is underlying the tapped input window point
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Crescent Q
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Re: Forgotten Tales MMORPG 5.1.3

Post by Crescent Q »

compbatant wrote:
Crescent Q wrote: Curious if ye saw, one of my posts talking about moving and repositioning the Big Building Sell Icon button?
Could you post the picture with concept of the new sell button position?
Hey compbatant, just had gotten settled from real life adventures..lol..tell ye about it sometime. But here is the Idea concept pic from Information Button Icon already in use.
The Sell Icon Button could be on the bottom left or even the bottom right.  The Upgrade Button could also be on the opposite side of the Sell Button. Using the Information Window shows already the ReSell Value of the Building and would give the Sell Button Icon a 3 Step process from accidents and confirmation to sell it...From Information Icon Button to Sell Button to "Are you sure you want to sell this Building"? Button.
The Sell Icon Button could be on the bottom left or even the bottom right. The Upgrade Button could also be on the opposite side of the Sell Button. Using the Information Window shows already the ReSell Value of the Building and would give the Sell Button Icon a 3 Step process from accidents and confirmation to sell it...From Information Icon Button to Sell Button to "Are you sure you want to sell this Building"? Button.
final_bstSnapshot_17223.jpg (68.75 KiB) Viewed 7013 times
Could move the Sell Button and Upgrade Button inside the Information Icon Button and move the Information Icon above the Gate or wall. Tbh..it does vary in size from different zoom resolutions tho...from far away, the upgrade Icon nearly covers the whole gate portal making it harder to use and zooming in helps against accidental clicks...but taking both Icons and leaving only the Information Icon Button maybe just slightly above the Portal Gate or Wall might work for regular game player use.
Could move the Sell Button and Upgrade Button inside the Information Icon Button and move the Information Icon above the Gate or wall. Tbh..it does vary in size from different zoom resolutions tho...from far away, the upgrade Icon nearly covers the whole gate portal making it harder to use and zooming in helps against accidental clicks...but taking both Icons and leaving only the Information Icon Button maybe just slightly above the Portal Gate or Wall might work for regular game player use.
final_bstSnapshot_270091.jpg (49.99 KiB) Viewed 7013 times
Hope that helps..take care.

Q 8-)
8-) Crescent Q

:arrow: Forgotten Tales 8-) Evolution 8-) for the Win :!:
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