patrapture wrote:so u r going to give big castle which previously had the most hp less hp, r u aware of whatnis going on.
let me explain previously becuz of high hp most surviving clans had to build the big castle to withstand siege attks becuz towers couldnt last more than an hour. Now this sudden change and becuz we converted to big castles nownim gonna lose more hp on castles that i only built cuz of high hp. so im concerned i just did what i tht was best and it seems to b getting worse for me.
this is a valid concern. we just might switch stats between the castles before rolling this out. same for towers or is it ok the original way? mind you, all buildings will have their strength and weaknesses. if we switch HP for castles, we will switch all other stats as well - primarily you should look at damage output, which is your main protection against in-range siege weapons.
craig37 wrote:I understand this is suppose to improve the game but bases are built of certain ranges to protect walls and so on to make a castle worst in range don't make much sense to me . Or for a square tower to have more hp then a round castle based on the amount of resources it is to build. Not much to complain but I think their should be some more thinking before this is actually implemented into the game.
we forgot to mention that there will be an adjustment for resources required to build structures as well. both castles will require same amount of resources (maybe one will require more stone, the other - more planks, but both will amount to ~same time requirements to get resources). same goes for towers. the castles will be ~2.2 times as strong (accounting all stats), costing 2 times the resoures. towers instead will have bigger range.
Cleopatra wrote:Bottom left clan map has almost full resistance to Siege attack. It has an extreme advantage over Siege to be honest Craig I don't see how you can complain...
Combatant please do something about them hiding in between or behind their own Siege machines. I found it extremely difficult to Target some enemies unless I turn the joystick off.
both of those are valid concerns too, and will be addressed. it's just how the development cycle works - Mateusz could not work on these and other clan-related issues while this update has been in the works. we will roll this out, work out biggest possible quirks, then it will be time for every other thing clan.
... I have voiced my concern about advantages of -2.-3 clan map before, but I wonder why is it you players have been quiet about it up until now? If this is as grave matter as it seems to me, you should b more vocal about it - my single concern does not carry too much weight compared to player base.