Players have info, monsters have info,buildings have info.. why not pets? We can use only a rope and kick buttons on pets, but after buyable pets with real money, why not we see pets info ?
if you click on pet war dog. a window open and show this:
[PET NAME] ([PET LEVEL])
Hp: [PET HP]
Str: [PET STR]
Arm: [PET ARM]
Dex: [PET DEX]
Owner: [PET'S OWNER NAME]
For example:
War Dog (40)
Hp: 5000
Str: 50
Arm: 10
Dex: 20
Owner: NICKPAN
Owner or stranger or friend, no matter, can see pet Info
Pets Info
Moderator: Game Administrators
- madmaniacal1
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- Ryaca
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Re: Pets Info
Well trainable pets will take some of your xp so it's the same I like pets as now
And pets don't depends on dex or str or etc. I guess it depends on lvl or sth else like if u got pet for lvl 300 can kill till let's say a monsters with dex 90 or 100 , but can't kill monster of dex 110 (for example)
And pets don't depends on dex or str or etc. I guess it depends on lvl or sth else like if u got pet for lvl 300 can kill till let's say a monsters with dex 90 or 100 , but can't kill monster of dex 110 (for example)
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
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Re: Pets Info
I was thinking of the party menus for the single player RPG version. In which u can flip through each character/follower and look at their condition and stats in the inventory screen. Only disable the exp counter.
This would also be a good way to implement pet only items. Like collars, war harnesses, war paint, fang blades, and steel talons.. That improve the the defense and attack capabilities of the generic in-game shop pets.
As for stats themselves.. They are all described in the manuels -winks-
One of the things I liked about the single RPG was the fact you can select each character and have them move on their own or as a group. (Tapping the chracters individually would darken the shadow meaning those characters would act while the others stayed put)
A useful tool for luring tougher monsters into an ambush .. This way you could focus one character as a lead tank. Keep your DPS archer out in the back along with the mage.
I think it could be useful for pet companions as well. Especially the regroup feature for when you pet is being attacked.
This would also be a good way to implement pet only items. Like collars, war harnesses, war paint, fang blades, and steel talons.. That improve the the defense and attack capabilities of the generic in-game shop pets.
As for stats themselves.. They are all described in the manuels -winks-
One of the things I liked about the single RPG was the fact you can select each character and have them move on their own or as a group. (Tapping the chracters individually would darken the shadow meaning those characters would act while the others stayed put)
A useful tool for luring tougher monsters into an ambush .. This way you could focus one character as a lead tank. Keep your DPS archer out in the back along with the mage.
I think it could be useful for pet companions as well. Especially the regroup feature for when you pet is being attacked.
It's the developers role to make changes that encourage gameplay in all of its aspects.
It's the players role to enhance gameplay and make it enjoyable for others.
Dejahlia(111) Faerie.
DejahIia (4) Freya (Valkyrie)
It's the players role to enhance gameplay and make it enjoyable for others.
Dejahlia(111) Faerie.
DejahIia (4) Freya (Valkyrie)