#Town Hall#

If you have ideas to improve this great game, post them here!

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Ryaca
Posts: 2681
Joined: Fri Jan 22, 2016 3:52 am

Re: #Town Hall#

Post by Ryaca »

madmaniacal1 wrote:I have some misgivings about buildings that access other buildings' inventories, for the potential lag.
Agreed
BOO!:ghost:
Ari
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Joined: Sat Apr 16, 2016 8:30 pm

Re: #Town Hall#

Post by Ari »

Great idea ryaca. Wish I'd had thought of that. Keep up the good work.
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Cashew
Posts: 362
Joined: Mon Dec 05, 2016 10:19 pm
Location: Kentucky

Re: #Town Hall#

Post by Cashew »

I like the idea of them being temporary, make them resource based instead of time based though. Like after they gain so many materials THEN they disappear. If it's just time based I wouldn't even warrant letting them be attacked as they'll just disappear in 30 mins.

If you like the idea of them being able to be attacked, allow 3-5 workers that can be assigned to do certain tasks. Give them infinite duration, but really slow at building/collecting. I'm talking like speeds of lvl 0/1. If they're working 24h a day (as long as they're alive) it will add up. Unless they get killed ofc ;)

Or there could be both; temporary workers that work much faster, or slower ones that are infinite.

I like the idea overall though.
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Local
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Joined: Tue Dec 01, 2015 7:00 am

Re: #Town Hall#

Post by Local »

I like these ideas ty
Narcotic
RIP
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Ryaca
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Joined: Fri Jan 22, 2016 3:52 am

Re: #Town Hall#

Post by Ryaca »

Local, u always have good ideas ;)
BOO!:ghost:
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madmaniacal1
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Joined: Mon May 23, 2016 12:29 am

Re: #Town Hall#

Post by madmaniacal1 »

Ryaca wrote:Local, u always have good ideas ;)
Lol Ryaca. Say that at the wagon. I would be interested at the feedback you get.

But he does have some good ones. Lol
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Ryaca
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Re: #Town Hall#

Post by Ryaca »

:lol:
BOO!:ghost:
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