House/pets idea
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House/pets idea
Ok u know how some people have house and can put pets in them I think u should be able to store like idk 12 pets and like have a menu on what 2 pets u wanna put in or take out and idk if this would ever happen haha but be able to go Inside out house and invite friends maybe a shop somewhere so we can like buy our own furniture and place it in certain spots in our home haha and blah lol I could go on and on but I'll stop here haha
- madmaniacal1
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Re: House/pets idea
The pets storage page idea I like, although maybe not so many. Could have it set up like a bank with fewer slots, and add or remove pets just like items. More customized that way.Tpartyclaws wrote:Ok u know how some people have house and can put pets in them I think u should be able to store like idk 12 pets and like have a menu on what 2 pets u wanna put in or take out and idk if this would ever happen haha but be able to go Inside out house and invite friends maybe a shop somewhere so we can like buy our own furniture and place it in certain spots in our home haha and blah lol I could go on and on but I'll stop here haha
Would allow for different grind styles depending on the dungeon you are going to.
One question arises though from the second part of your suggestion. Where would we put all the house maps? Each map in the game has its own coordinate to tell the server where it is. Even the dungeons follow that system. This would essentially require a separate map for each house. This would result in a massive drag on the server.
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: House/pets idea
Yes, I like the pets storage idea as well. I think it would be enhanced by being able to move items around in your /your pets' backpacks. I know I mentioned this in another post but having to discard and pick up lots of items is no fun.
However, I do not think that if you have 12 pets (or whatever number), then they should all accompany you at once. Two is enough, thank you very much. It's not Noah's Ark.
However, I do not think that if you have 12 pets (or whatever number), then they should all accompany you at once. Two is enough, thank you very much. It's not Noah's Ark.

- Ryaca
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- Arashiko
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Re: House/pets idea
Leone wrote:However, I do not think that if you have 12 pets (or whatever number), then they should all accompany you at once. Two is enough, thank you very much. It's not Noah's Ark.
GOLGREN
GOLGREN would almost certainly want at least 12 pets with him. To eat buildings faster.

Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- Cashew
- Posts: 362
- Joined: Mon Dec 05, 2016 10:19 pm
- Location: Kentucky
Re: House/pets idea
I'd think 6 slots would be nice, 2 different sets of pets plus seige. If you have 4 stored and 2 on you, that gives you 2 free slots to be able to swap them out without dismissing. Even 4 slots would be nice just to be able to swap them out instead of having to dismiss seige to pull your pets back out after pvp.
- madmaniacal1
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Re: House/pets idea
I agree. I was not implying to have more than 2 with you, just that having a better option for getting them out of houses. And I would still like to see a method for storing pets that doesn't require $50. A stable in city that costs less (yet still costs to access, in real money) would be a fast seller. Many players would pay $5, fewer are willing to pay $50. Perhaps an item in inventory, purchased with real money and can be stored in bank. The market for such would be great, and if non-tradable, would result in both revenues AND happy players.
- Leone
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- Location: Ashdown Village
Re: House/pets idea
Great idea. Perhaps more than one stable? Bank town, Marteks, Silverwood and Inn maps?madmaniacal1 wrote:I agree. I was not implying to have more than 2 with you, just that having a better option for getting them out of houses. And I would still like to see a method for storing pets that doesn't require $50. A stable in city that costs less (yet still costs to access, in real money) would be a fast seller. Many players would pay $5, fewer are willing to pay $50. Perhaps an item in inventory, purchased with real money and can be stored in bank. The market for such would be great, and if non-tradable, would result in both revenues AND happy players.
- madmaniacal1
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- Joined: Mon May 23, 2016 12:29 am
Re: House/pets idea
+1 to location choices, but they should be linked, to prevent excessive storage of pets. Or not, as more storage COULD result in more pets bought.Leone wrote:Great idea. Perhaps more than one stable? Bank town, Marteks, Silverwood and Inn maps?madmaniacal1 wrote:I agree. I was not implying to have more than 2 with you, just that having a better option for getting them out of houses. And I would still like to see a method for storing pets that doesn't require $50. A stable in city that costs less (yet still costs to access, in real money) would be a fast seller. Many players would pay $5, fewer are willing to pay $50. Perhaps an item in inventory, purchased with real money and can be stored in bank. The market for such would be great, and if non-tradable, would result in both revenues AND happy players.
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: House/pets idea
Would, not couldmadmaniacal1 wrote:+1 to location choices, but they should be linked, to prevent excessive storage of pets. Or not, as more storage COULD result in more pets bought.Leone wrote:Great idea. Perhaps more than one stable? Bank town, Marteks, Silverwood and Inn maps?madmaniacal1 wrote:I agree. I was not implying to have more than 2 with you, just that having a better option for getting them out of houses. And I would still like to see a method for storing pets that doesn't require $50. A stable in city that costs less (yet still costs to access, in real money) would be a fast seller. Many players would pay $5, fewer are willing to pay $50. Perhaps an item in inventory, purchased with real money and can be stored in bank. The market for such would be great, and if non-tradable, would result in both revenues AND happy players.
