Speed 3 tools in shops

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Cashew
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Re: Speed 3 tools in shops

Post by Cashew »

I'd support if there was a greater difference between the tools.

This would only create a tax on newer players as once you hit a certain level with trades, tool speed difference between 1 and 3 is insignificant. It's just a few second difference between levels once you hit 10+.

Repair costs and time would not balance out the speed difference so I feel people would just stop using the speed 3 altogether if the tools were kept the same except just adding this tax.




As far as gear goes, sounds theoretically like a good idea to sink some gold.. however I see a lot of problems and loopholes.

First, can you trade partially degraded gear? If yes, then you'd need to be able to see what "charge" an item is to prevent people from selling gear that's almost broken at full price. If not, items would have to drop as completely broken to prevent abuse.

Also, if there's a tax on gear, people will just use their pets to tank like they do now. If pets doing damage degrades gear whether you're actually fighting or not, I'd just strip down all my gear and readjust my points into dex to compensate not wearing gear with minimal change to the way I grind if I'm tanking. If pets are tanking, I'd still just strip all gear with little to no difference in grinding at all.
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Ryaca
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Re: Speed 3 tools in shops

Post by Ryaca »

Cashew wrote:I'd support if there was a greater difference between the tools.

This would only create a tax on newer players as once you hit a certain level with trades, tool speed difference between 1 and 3 is insignificant. It's just a few second difference between levels once you hit 10+.

Repair costs and time would not balance out the speed difference so I feel people would just stop using the speed 3 altogether if the tools were kept the same except just adding this tax.




As far as gear goes, sounds theoretically like a good idea to sink some gold.. however I see a lot of problems and loopholes.

First, can you trade partially degraded gear? If yes, then you'd need to be able to see what "charge" an item is to prevent people from selling gear that's almost broken at full price. If not, items would have to drop as completely broken to prevent abuse.

Also, if there's a tax on gear, people will just use their pets to tank like they do now. If pets doing damage degrades gear whether you're actually fighting or not, I'd just strip down all my gear and readjust my points into dex to compensate not wearing gear with minimal change to the way I grind if I'm tanking. If pets are tanking, I'd still just strip all gear with little to no difference in grinding at all.
Very well thought out. I never thought about players stripping their gear to avoid not damaging. And also, players selling/trading damaged gear. I guess that I always forget that if something is going to be abused, the fine players of FT will find a way to exploit it. :)
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Cashew
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Re: Speed 3 tools in shops

Post by Cashew »

I can help but think like that lol I'm sowwie :c

I always gotta try to find the loopholes even in my own ideas, I don't catch em all though lol



EDIT it's not just in FT btw it's in every game. People will always try to find ways to get around or find loopholes to make the game play easier than intended.
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MadMikael
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Re: Speed 3 tools in shops

Post by MadMikael »

Cashew wrote:I can help but think like that lol I'm sowwie :c

I always gotta try to find the loopholes even in my own ideas, I don't catch em all though lol



EDIT it's not just in FT btw it's in every game. People will always try to find ways to get around or find loopholes to make the game play easier than intended.
This is a sad fact, but a very real one.
Players try to exploit everything they can, when they can.
I'm thankful, that Cashew is somewhat responsible, and posts things publicly, rather than keeping secrets to himself and close friends, ready to abuse.

Anyway, these facts of abuse and exploitation are exactly why we have GMs, and especially, a jail map.
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Ryaca
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Re: Speed 3 tools in shops

Post by Ryaca »

It never ceases to amaze me the bad behavior that I see and the breaking of numerous rules being discussed by players in chat everyday as I explore the world of FT. Players actually laugh and joke about the rules they break and the bugs they exploit. Don't get me wrong, I have exhibited some bad behavior and even broken some rules during my stay here in the FT world but I strive to be a better player everyday. I have seen some that just try to be the worst players they can be...
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madmaniacal1
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Re: Speed 3 tools in shops

Post by madmaniacal1 »

This is true Ryaca. Even I have seen it. Back to the degradation idea, though, if depleted items simply unequipped, rather than dropped, that would make it more palatable to players. And gold to repair would create a gold sink. Showing remaining durability, at least during trade, would help to prevent scams.
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Cashew
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Re: Speed 3 tools in shops

Post by Cashew »

Nah it ain't fun when people cheat. Idc if I get beaten by someone better than me there always will be but it ain't fun when they abuse to win.

Anyway back on topic, I still vote no for the tools available in the shop. I fee they should remain player mwde, otherwise an argument could be made to alow ALL items to be traded at shop *hiss*

Make the tools more noticeably different.

Speed 1 would last 100 "items" before needing recharged / new bought. Repair cost is same as shop. No bonus to skill.

Speed 2 would last 500 "items" before needing a recharge. Repair cost would be 10m for full charge, adjusted rates according to how many charges are left. Skill bonus would +2 levels, with a +3% greater chance of gathering a unique item.

Speed 3 would last 3000 "items" before needing a recharge. Repair cost would be 500m for a full charge, adjusted for charge count ofc. Skill bonus +5 levels with a +10% greater chance of gathering a unique item.

Might be considered op, however I feel some sort of compensation should be given for implimenting a tax.






As for gear, idk that'd be tricky considering the combat mechanics.. any sort of tax would just make players not use gear to avoid the cost however you could impliment some sort of imbuing process perhaps.

Create an npc that can give items temporary buffs like leeching, damage increasing, drop rate increase, etc for a hefty amount of gold. Make em last a while so you're not having to constantly l recharge though. I think 8 hours of combat would be enough at maybe 100m cost to imbue any item, or varying costs according to the buff.

You'd have to actually be attacking for the effects to work; pets and spells would not receive benefits like damage increasing and leech. Yes this would make tanking harder but hopefully the benefits would be strong enough with the imbued items to outweigh this.
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Humble_M
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Re: Speed 3 tools in shops

Post by Humble_M »

Cashew wrote:Nah it ain't fun when people cheat. Idc if I get beaten by someone better than me there always will be but it ain't fun when they abuse to win.

Anyway back on topic, I still vote no for the tools available in the shop. I fee they should remain player mwde, otherwise an argument could be made to alow ALL items to be traded at shop *hiss*

Make the tools more noticeably different.

Speed 1 would last 100 "items" before needing recharged / new bought. Repair cost is same as shop. No bonus to skill.

Speed 2 would last 500 "items" before needing a recharge. Repair cost would be 10m for full charge, adjusted rates according to how many charges are left. Skill bonus would +2 levels, with a +3% greater chance of gathering a unique item.

Speed 3 would last 3000 "items" before needing a recharge. Repair cost would be 500m for a full charge, adjusted for charge count ofc. Skill bonus +5 levels with a +10% greater chance of gathering a unique item.

Might be considered op, however I feel some sort of compensation should be given for implimenting a tax.






As for gear, idk that'd be tricky considering the combat mechanics.. any sort of tax would just make players not use gear to avoid the cost however you could impliment some sort of imbuing process perhaps.

Create an npc that can give items temporary buffs like leeching, damage increasing, drop rate increase, etc for a hefty amount of gold. Make em last a while so you're not having to constantly l recharge though. I think 8 hours of combat would be enough at maybe 100m cost to imbue any item, or varying costs according to the buff.

You'd have to actually be attacking for the effects to work; pets and spells would not receive benefits like damage increasing and leech. Yes this would make tanking harder but hopefully the benefits would be strong enough with the imbued items to outweigh this.
It's easy to say it takes 10m or 500m when you have 1000+m! It took me a long time to get my level and stats high enough to just get the required mats for a speed 3 tool, then find someone to craft (since I neither belong to a clan nor own a house). Yet, my gold surplus is still well below 50m. Bottom line, I've worked too hard to get what I have to have it go to wayside because I'm an honest player and just don't have the resources to burn like a stack of paper!

I'm not against a gold requirement to refresh, but it should be more reasonable.
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Ryaca
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Re: Speed 3 tools in shops

Post by Ryaca »

Humble_M wrote:
It's easy to say it takes 10m or 500m when you have 1000+m! It took me a long time to get my level and stats high enough to just get the required mats for a speed 3 tool, then find someone to craft (since I neither belong to a clan nor own a house). Yet, my gold surplus is still well below 50m. Bottom line, I've worked too hard to get what I have to have it go to wayside because I'm an honest player and just don't have the resources to burn like a stack of paper!

I'm not against a gold requirement to refresh, but it should be more reasonable.
I really like this response...a lot.
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Cashew
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Re: Speed 3 tools in shops

Post by Cashew »

I always say my numbers are just examples, I forgot to this time my bad. I wouldn't drop it to under 5m and 100m though for 2/3 recharge.

This is a major reason why I really don't like ideas that are shop or npc based to drain gold. The wealth isn't evenly distributed and it'd be nearly impossible to find a "fair" balance that would effect everyone evenly.

Not trying to be "that guy" but I did also already state earlier this idea would really only hurt newer/less wealthy players. Anyone else can sacrifice the insignificant boost that higher speed tools give to save gold btw, you don't HAVE to use the more expensive tools.

ANY gold sink ideas are only going to hurt people that aren't wealthy. For those that are it'll just be an annoying task to always have to stop and charge tools. I personally don't like the idea at all for these reasons lol.


EDIT think of it lIke this, 5m to someone with 50m is like 1b to someone with 10b. How do you balance that out so it's not outrageously expensive for the 50m player, but not be completely insignificant to the player with 10b?
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