From what I can tell, range value indicates how far (or close) a weapon can activate. Shouldn't range also indicate effectiveness?
Take a range weapon (bow, crossbow, etc) with range 8: it can work at any distance up to 8, but its effectiveness (ie damage) increases within a specified "best" range, say 3 - 5. Obviously, adjustments to this formula are required for lower range values. Similarly, since melee weapons only have a range of 1 or 2, then their effectiveness increases whenever in combat at range 1 distance.
Increase Range Value
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- Humble_M
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Increase Range Value
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username: Humble_M (Mage)
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- Ryaca
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- Arashiko
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Re: Increase Range Value
Presumably it would (varying damage by range), but it would over-complicate game mechanics IMHO
Arashiko Senior GM (RETIRED )
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- Humble_M
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Re: Increase Range Value
I'm just throwing out the idea. GMs can decide what to include or not
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username: Humble_M (Mage)
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- Arashiko
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Re: Increase Range Value
Yes - it may be a useful idea
Arashiko Senior GM (RETIRED )
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- Ryaca
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Re: Increase Range Value
If implemented, I believe it should effect all characters, especially the two ranged classes. Archers and mages of course. Not really a big fan of this idea as I am an archer. 

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- Leone
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Re: Increase Range Value
I don't think this will be implemented. To be equitable it would also have to affect throwing daggers /axes and the like.