Leone wrote:The problem is that this idea would render all other weapons redundant. I'm approaching lvl500 and I'm looking forward to using the 500 bow. I couldn't care less if my bow lvls with me.
Unless...
...the 'legendary' weapon has its own strengths and weaknesses. For example, the damage may well increase with player lvl, but there are no other bonuses (eg: dex/arm).
Edit: just reread your post OP and you do make reference to this by saying the legendary weapons status should occur when players are granted their own skin ( lvl 1500, I believe).
This changes my view to a certain extent although I do take exception to your comment about the weapon being a reward for long playing. To be diplomatic about it, not all players who are lvl1500+ have been playing ft for very long at all. They just happen to have more disposable income than others.
My view of the phrase 'long playing' is that it should be measured by time spent and not money spent.
i didn t mean to connect own weapon to high level only, i talked about special skin to give an example and never mentioned money
anyway something that is 'legendary' should be connected to somebody that has a bit of fame as good player (so level or time spent makes sense);
basic weapon level connected to player's level is correct because otherwise an high lvl must start level of weapon from the lvl 0 and this u understand
would be not appreciated ...
mine is one idea to give a player a sort of 'neverending quest' , and follow the human desire to become legendary playing a game like this,
if or how this suggestion will be developed we cannot predict, is just an idea to keep game alive (after Omega Vanitas started, i m a bit worried about FT future, and i m not the only one)
