Khmer wrote:Is there a period of time used by a GM in determining a player being A.F.K.?
If I am responding to a message sent from a friend via a PM, I am unable to see the game screen during that period. In which case, if a GM arrives as I am writing my message (a typist I am not ) , I have no way to know of their presence.
In fact, when I am in my backpack the same applies.
Perhaps a small window(split screen, PIP for example) when performing either of these activities would be very helpful.
I have been attacked during these moments too, unaware that a player has jumped me.
Unless you have a way to create that effect yourself (and please share it if you do ), that is an issue for the game creator to decide. GMs only enforce the rules according to how they can. They do not program things into the game.
Khmer wrote:Is there a period of time used by a GM in determining a player being A.F.K.?
If I am responding to a message sent from a friend via a PM, I am unable to see the game screen during that period. In which case, if a GM arrives as I am writing my message (a typist I am not ) , I have no way to know of their presence.
In fact, when I am in my backpack the same applies.
Perhaps a small window(split screen, PIP for example) when performing either of these activities would be very helpful.
I have been attacked during these moments too, unaware that a player has jumped me.
Unless you have a way to create that effect yourself (and please share it if you do ), that is an issue for the game creator to decide. GMs only enforce the rules according to how they can. They do not program things into the game.
You've elected to ignore the question , Is there a period of time used by a GM in determining a player being A.F.K.?
The period of time is subjective. I will usually wait 20-60 seconds, with a number of messages in between. I will give a couple "Hello"s and a "respond or go to jail" message. Then I will send a private message. Then I will send the account to jail (if the account is doing something - if only sitting without gaining anything, I will simply boot from the game).
The new game, OV, keeps the chat window open regardless of what the person is doing (setting stats, checking inventory, etc). It would be nice to have something similar in FT.
DaHobbit wrote:The period of time is subjective. I will usually wait 20-60 seconds, with a number of messages in between. I will give a couple "Hello"s and a "respond or go to jail" message. Then I will send a private message. Then I will send the account to jail (if the account is doing something - if only sitting without gaining anything, I will simply boot from the game).
The new game, OV, keeps the chat window open regardless of what the person is doing (setting stats, checking inventory, etc). It would be nice to have something similar in FT.
Thank-you, and yes, the OV chat window would be a nice upgrade