Unless you have a way to create that effect yourself (and please share it if you doKhmer wrote:Is there a period of time used by a GM in determining a player being A.F.K.?
If I am responding to a message sent from a friend via a PM, I am unable to see the game screen during that period. In which case, if a GM arrives as I am writing my message (a typist I am not) , I have no way to know of their presence.
In fact, when I am in my backpack the same applies.
Perhaps a small window(split screen, PIP for example) when performing either of these activities would be very helpful.
I have been attacked during these moments too, unaware that a player has jumped me.
I'm getting real tired of stupid complaints
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- madmaniacal1
 - Posts: 1685
 - Joined: Mon May 23, 2016 12:29 am
 
Re: I'm getting real tired of stupid complaints
- Ryaca
 - Posts: 2681
 - Joined: Fri Jan 22, 2016 3:52 am
 
Re: I'm getting real tired of stupid complaints
Yes, there have been times in the distant past when I opened my pack and looked down into it only to find a skull looking at me...
			
			
									
									BOO!
						- Khmer
 - Posts: 291
 - Joined: Sun Jan 29, 2017 9:07 am
 
Re: I'm getting real tired of stupid complaints
You've elected to ignore the questionmadmaniacal1 wrote:Unless you have a way to create that effect yourself (and please share it if you doKhmer wrote:Is there a period of time used by a GM in determining a player being A.F.K.?
If I am responding to a message sent from a friend via a PM, I am unable to see the game screen during that period. In which case, if a GM arrives as I am writing my message (a typist I am not) , I have no way to know of their presence.
In fact, when I am in my backpack the same applies.
Perhaps a small window(split screen, PIP for example) when performing either of these activities would be very helpful.
I have been attacked during these moments too, unaware that a player has jumped me.
), that is an issue for the game creator to decide. GMs only enforce the rules according to how they can. They do not program things into the game.
- DaHobbit
 - Posts: 563
 - Joined: Thu Apr 04, 2013 12:00 am
 - Location: Texas
 
Re: I'm getting real tired of stupid complaints
The period of time is subjective. I will usually wait 20-60 seconds, with a number of messages in between. I will give a couple "Hello"s and a "respond or go to jail" message. Then I will send a private message. Then I will send the account to jail (if the account is doing something - if only sitting without gaining anything, I will simply boot from the game).
The new game, OV, keeps the chat window open regardless of what the person is doing (setting stats, checking inventory, etc). It would be nice to have something similar in FT.
			
			
									
									The new game, OV, keeps the chat window open regardless of what the person is doing (setting stats, checking inventory, etc). It would be nice to have something similar in FT.
DaHobbit - Game Master (GM)
						- Khmer
 - Posts: 291
 - Joined: Sun Jan 29, 2017 9:07 am
 
Re: I'm getting real tired of stupid complaints
Thank-you, and yes, the OV chat window would be a nice upgradeDaHobbit wrote:The period of time is subjective. I will usually wait 20-60 seconds, with a number of messages in between. I will give a couple "Hello"s and a "respond or go to jail" message. Then I will send a private message. Then I will send the account to jail (if the account is doing something - if only sitting without gaining anything, I will simply boot from the game).
The new game, OV, keeps the chat window open regardless of what the person is doing (setting stats, checking inventory, etc). It would be nice to have something similar in FT.
- madmaniacal1
 - Posts: 1685
 - Joined: Mon May 23, 2016 12:29 am
 
Re: I'm getting real tired of stupid complaints
Actually, I didn't ignore the question. I simply allowed a real GM to answer it directly.Khmer wrote: You've elected to ignore the question![]()
I was genuinely hoping you had such a way you could share with the rest of us. LolKhmer wrote:
Perhaps a small window(split screen, PIP for example) when performing either of these activities would be very helpful.