Remove the 4th Swordsman skill - PLEASE

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Arashiko
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Re: Remove the 4th Swordsman skill - PLEASE

Post by Arashiko »

Let's not duplicate the dwarfs skills
Rather, some things unique for swordsman.

Slow sword replaced by rapid strike (multiple attacks on one target for a short time),

Freeze sword replaced by piercing strike (automatic critical hit on all attacks for a very short time, with a medium length cooldown period)

Rapid and piercing strikes can be active simultaneously and stack.
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Ryaca
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Re: Remove the 4th Swordsman skill - PLEASE

Post by Ryaca »

I believe that the reason players want the fourth skill removed is because with a 4th skill, a swordsman cannot use all three of these but can only use two: speed potions, unfreeze, and stuns. The fourth skill button just needs to be removed all together is what I am getting from players that have given me feedback.
BOO!:ghost:
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Arashiko
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Re: Remove the 4th Swordsman skill - PLEASE

Post by Arashiko »

Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
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ardesia
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Re: Remove the 4th Swordsman skill - PLEASE

Post by ardesia »

Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
+1
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Ryaca
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Re: Remove the 4th Swordsman skill - PLEASE

Post by Ryaca »

Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
+1
BOO!:ghost:
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Cashew
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Re: Remove the 4th Swordsman skill - PLEASE

Post by Cashew »

Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
+1

I'd like to remove/change the useless freeze archer has as well.

That or make a potion for each class' skills that nullifies their effects for the entire duration with one use. But I think it'd be much simpler to just make them toggleable.


I missed the other post on the crit+rapid strike btw sooo :


Sword already has the critical hit skill, plus if it was able to be stacked with a double attack rate then sword would get double crit damage. I think that'd be a little too imo. There's either crit only, double damage, or double speed. For one class to have 2 of those that can stack would be unfair to the others. Especially considering sword can also spam freeze and speed boost.
NightBaby
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Re: Remove the 4th Swordsman skill - PLEASE

Post by NightBaby »

ardesia wrote:
Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
+1
I 100% agree!
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timewarp
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Re: Remove the 4th Swordsman skill - PLEASE

Post by timewarp »

I am for the making skills like mages spells idea....but if not that wat if a skill like leaders disposition or battle cry....it could lower the enemies dex by say 50% (or any other %) for the player and all other people(for example clqnmates) during its duration....the initial successful strike would still be determined by players dex and luck but after a successful hit the enemies dex is halfed and they have a red ring around them (similar to the always crit ring) while the skill is in effect....i think it would also give lower lvls a little more importance in big battles and kind of add a leadership element...see red ring means attack there....just an idea
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DAVEmanda
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Re: Remove the 4th Swordsman skill - PLEASE

Post by DAVEmanda »

Well I don't like the skill too but it is useful in high pvps,if you have more dex than your enemy he almost no hit you and with this skill is like x2. I had use it and my enemy couldn't use him skill (like skill 100 on ogres). I prefer the idea of choice what skills you equip but if this skill is removed won't be much a problem
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