Clan map logging out...
Moderator: Game Administrators
- Khmer
- Posts: 291
- Joined: Sun Jan 29, 2017 9:07 am
Clan map logging out...
Logout times should be extended to 20 or 30 secs on clan maps, preventing seiging players from logging as soon as they spot oppostion. Really quite silly!
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Clan map logging out...
+1. At least make it the standard 11 seconds like if in combat.
- Blackthorne
- Posts: 58
- Joined: Wed Oct 05, 2016 1:59 pm
Re: Clan map logging out...
[font=] +1[/font]
The visual doesn't hold up of characters with 10 ton siege engines using hit and run tactics!
Terrified attacker, "Oh oh, here comes the mighty defenders. Grab those sieges and throw them in your backpack, we got to get out of here."
The visual doesn't hold up of characters with 10 ton siege engines using hit and run tactics!
Terrified attacker, "Oh oh, here comes the mighty defenders. Grab those sieges and throw them in your backpack, we got to get out of here."
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Clan map logging out...
Backpacks clearly have an Undetectable Extension Charm of which even Hermione Weasley (née Granger) would be proud.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- Khmer
- Posts: 291
- Joined: Sun Jan 29, 2017 9:07 am
Re: Clan map logging out...
To that point, I'd like to see the log times extended to 30 secs, once engaged in combat. Logging should be fast for the convieinece of game play, but not as an escapemadmaniacal1 wrote:+1. At least make it the standard 11 seconds like if in combat.
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Clan map logging out...
I would slightly disagree. Someone should be able to log in 11 seconds if, when attacked, they do not retaliate (and have not previously attacked their attacker).
This allows weaker players to flee, but the penalty for their flight is being unable to log in for some time, say 10 minutes.
This allows weaker players to flee, but the penalty for their flight is being unable to log in for some time, say 10 minutes.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Clan map logging out...
it would be nice (after attacking in PVP, and on clan maps especially) to have like a 30 second delay logging out... and also a delay logging back in - like say for 5-10 seconds after logging in, your character shows where he will magically reappear (maybe flashing to indicate he's not really there yet)
Beeware the Spiral Blitzbees...

- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Clan map logging out...
Depending on the duration of the delay when logging back in this could prevent people from logging and buying a level and relogging with full health. The delay would have to be as Arashiko said tho. Like 5 to 10 minutes. I like this.
BOO!
- Khmer
- Posts: 291
- Joined: Sun Jan 29, 2017 9:07 am
Re: Clan map logging out...
I haven't a problem with any player using game methods to flee, there are many, but to simply vanish is quite different, and never the intended purpose for logging in and out! It is curious however, that you cannot leave a screen when under attack, and to log, an 11 sec delay, but when attacking a clan with a seige, neither apply!Arashiko wrote:I would slightly disagree. Someone should be able to log in 11 seconds if, when attacked, they do not retaliate (and have not previously attacked their attacker).
This allows weaker players to flee, but the penalty for their flight is being unable to log in for some time, say 10 minutes.
