Functionality of doors with keys is not consistent. When clicking doors which utilize a non-consumed key(i.e. Red Monster dungeon), immediate access happens. In contrast, after clicking a door with a consumable key (i.e. West Cave), a box displays saying the key melts (or whatever), which then requires a 2nd click to actually go through! I can't say how many times my hero has died because the 2nd click prevented a quick escape!
Can we eliminate the 2nd box? This would allow all doors to function the same: click once to go thru (assuming correct key in inventory, level requirement satisfied, etc.)
Once the hero goes thru, exits, then tries to enter again, a message saying you don't have the correct key (or whatever) already displays. If the user doubts this, they can always verify by viewing inventory.
Door Key Functionality
Moderator: Game Administrators
- Humble_M
- Posts: 680
- Joined: Wed Dec 14, 2016 12:32 pm
Door Key Functionality
It's good to be the king!
-- History of the World - Part I (1981)
username: Humble_M (Mage)
-- History of the World - Part I (1981)
username: Humble_M (Mage)
- DaHobbit
- Posts: 563
- Joined: Thu Apr 04, 2013 12:00 am
- Location: Texas
Re: Door Key Functionality
Keys are used in quest files to allow you access to a teleporter. I don't see why the quest files can't be written to do as you requested though.
DaHobbit - Game Master (GM)