
More skins coming soon
Moderator: Game Administrators
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- Posts: 3032
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- Location: United States of America
Re: More skins coming soon
maybe I'm misunderstanding, but for clarity, you can extract the files and adjust the colors from mobile devices as well 

Beeware the Spiral Blitzbees...

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- Posts: 509
- Joined: Sat Jan 28, 2017 6:43 pm
- Location: Candy Land
Re: More skins coming soon
I use my phone to change the colors and it works perfectly fineblitzcraig wrote:maybe I'm misunderstanding, but for clarity, you can extract the files and adjust the colors from mobile devices as well

Does life really get better?
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: More skins coming soon
The images are colour adjusted from mobile, yes, no problem.blitzcraig wrote:maybe I'm misunderstanding, but for clarity, you can extract the files and adjust the colors from mobile devices as well
But, some have troubles extracting the actual zip file, or finding the images, or loading them uncropped on some devices.
That's the reason for my other post that I linked to.
If a player asks for a specific image, I can add a single frame there for them to play with.
However, each image takes me around 10 to 15 minutes on my pathetic hardware.
So, those who ask for too much get told to ask elsewhere.
RETIRED [GM] - Game Master
Please contact GM Inbox for help if you need it.
GM Inbox contact link 
ucp.php?i=pm&mode=compose&u=9711
Please contact GM Inbox for help if you need it.
ucp.php?i=pm&mode=compose&u=9711
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- Mr_Maks
- Posts: 626
- Joined: Thu Jun 16, 2016 8:14 am
Re: More skins coming soon
Green Lion
ColorMatrix matrix = new ColorMatrix();
ColorMatrix temp = new ColorMatrix();
temp.setRotate(0, 149);
matrix.postConcat(temp);
temp.setRotate(1, 256);
matrix.postConcat(temp);
temp.setRotate(2, 161);
matrix.postConcat(temp);
temp.setScale(1.01, 1.00, 1.00, 1.00);
matrix.postConcat(temp);
return matrix;
ColorMatrix matrix = new ColorMatrix();
ColorMatrix temp = new ColorMatrix();
temp.setRotate(0, 149);
matrix.postConcat(temp);
temp.setRotate(1, 256);
matrix.postConcat(temp);
temp.setRotate(2, 161);
matrix.postConcat(temp);
temp.setScale(1.01, 1.00, 1.00, 1.00);
matrix.postConcat(temp);
return matrix;
Last edited by Mr_Maks on Sun Nov 12, 2017 9:35 pm, edited 1 time in total.
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: More skins coming soon
Don't just post the picture. Post the matrix numbers as well. That will help make it easier for Compbatant to add to game (if he adds).Mr_Maks wrote:Green Lion
Omnes Autem Uri
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Re: More skins coming soon
Demonic rat : < nick name
Color Filters
Code: > R: 1.065f, -0.274f, -0.655f, 0f, 0f
G: 0.010f, -0.281f, 0.003f, 0f, 0f
B: -0.022, -0.012, -0.042, 0f, 0f
A: 0f, 0f, 0f, 2.000f, 0f
Last edited by SSweetzorr on Thu Nov 16, 2017 12:30 pm, edited 1 time in total.
Thank you all for your cooperation, have a nice day.
SSweetzor - lvl 263- warrior class
Dude- lvl 1295- mage
SSweetzor - lvl 263- warrior class
Dude- lvl 1295- mage
- tuy
- Posts: 23
- Joined: Fri Aug 14, 2015 10:57 pm
Re: More skins coming soon
Devil Monk (for mages different skin, and can be have tale about other monks)
new ColorMatrix(new float[] {
-0.227f, 0.142f, 0.594f, 0f, 0f,
-0.549f, -0.076f, 1.058f, 0f, 0f,
-0.091f, 0.101f, -0.045f, 0f, 0f,
0f, 0f, 0f, 2.000f, 0f
});

Armoured Mage
new ColorMatrix(new float[] {
0.262f, 0.464f, -0.326f, 0f, 0f,
0.554f, 0.127f, -0.534f, 0f, 0f,
-0.185f, 0.101f, -0.928f, 0f, 0f,
0f, 0f, 0f, 2.000f, 0f
});

Berserker(Barbarian)
new ColorMatrix(new float[] {
1.075f, 0.313f, -0.479f, 0f, 0f,
1.107f, 0.060f, -0.702f, 0f, 0f,
0.873f, 0.207f, -0.690f, 0f, 0f,
0f, 0f, 0f, 1.250f, 0f
});

Vlad's Dragon(Vlad's Undead Dragon)
new ColorMatrix(new float[] {
1.075f, 0.313f, -0.479f, 0f, 0f,
1.107f, 0.060f, -0.702f, 0f, 0f,
0.873f, 0.207f, -0.690f, 0f, 0f,
0f, 0f, 0f, 1.250f, 0f
});

new ColorMatrix(new float[] {
-0.227f, 0.142f, 0.594f, 0f, 0f,
-0.549f, -0.076f, 1.058f, 0f, 0f,
-0.091f, 0.101f, -0.045f, 0f, 0f,
0f, 0f, 0f, 2.000f, 0f
});

Armoured Mage
new ColorMatrix(new float[] {
0.262f, 0.464f, -0.326f, 0f, 0f,
0.554f, 0.127f, -0.534f, 0f, 0f,
-0.185f, 0.101f, -0.928f, 0f, 0f,
0f, 0f, 0f, 2.000f, 0f
});

Berserker(Barbarian)
new ColorMatrix(new float[] {
1.075f, 0.313f, -0.479f, 0f, 0f,
1.107f, 0.060f, -0.702f, 0f, 0f,
0.873f, 0.207f, -0.690f, 0f, 0f,
0f, 0f, 0f, 1.250f, 0f
});

Vlad's Dragon(Vlad's Undead Dragon)
new ColorMatrix(new float[] {
1.075f, 0.313f, -0.479f, 0f, 0f,
1.107f, 0.060f, -0.702f, 0f, 0f,
0.873f, 0.207f, -0.690f, 0f, 0f,
0f, 0f, 0f, 1.250f, 0f
});

- SessizAvci
- Posts: 8
- Joined: Sun Sep 10, 2017 12:07 pm
- Location: Turkey
More skins coming soon
Ninjarcher
ColorMatrix matrix = new ColorMatrix();
ColorMatrix temp = new ColorMatrix();
temp.setRotate(0, 100);
matrix.postConcat(temp);
temp.setScale(1.04, -1.00, 0.71, 0.89);
matrix.postConcat(temp);
temp.setSaturation(0.96);
matrix.postConcat(temp);
return matrix;
ColorMatrix matrix = new ColorMatrix();
ColorMatrix temp = new ColorMatrix();
temp.setRotate(0, 100);
matrix.postConcat(temp);
temp.setScale(1.04, -1.00, 0.71, 0.89);
matrix.postConcat(temp);
temp.setSaturation(0.96);
matrix.postConcat(temp);
return matrix;
- Attachments
-
- Screenshot_20171116-120102.png (127.02 KiB) Viewed 4832 times
SessizAvci Archer : LEVEL 952
segam Mage : LEVEL 667
segam Mage : LEVEL 667
- SessizAvci
- Posts: 8
- Joined: Sun Sep 10, 2017 12:07 pm
- Location: Turkey
More skins coming soon
Devil Vlad
ColorMatrix matrix = new ColorMatrix();
ColorMatrix temp = new ColorMatrix();
temp.setScale(1.14, -1.00, -1.00, 1.07);
matrix.postConcat(temp);
return matrix;
ColorMatrix matrix = new ColorMatrix();
ColorMatrix temp = new ColorMatrix();
temp.setScale(1.14, -1.00, -1.00, 1.07);
matrix.postConcat(temp);
return matrix;
- Attachments
-
- Screenshot_20171116-120459.png (119.17 KiB) Viewed 4832 times
SessizAvci Archer : LEVEL 952
segam Mage : LEVEL 667
segam Mage : LEVEL 667