Clan base upkeep
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Re: Clan base upkeep
I genuinely don't understand where this conversation is going... it seems to me like I'm hearing, "I don't think that players should have to play to have the biggest clan." ... That makes no sense to me :/ --- As far as I know, nobody has ever suggested anything like "forcing a player to play" - what would that even look like? Maybe a character loses a level every day if they don't log in?? Nobody has ever said anything remotely close to that, have they?
As for being the biggest clan... of course you should have to be an active clan to achieve or maintain that level... right? Am I really hearing that people think clans should be invincible and stay on top without playing? I'm so very confused right now...
As for being the biggest clan... of course you should have to be an active clan to achieve or maintain that level... right? Am I really hearing that people think clans should be invincible and stay on top without playing? I'm so very confused right now...
Beeware the Spiral Blitzbees...

- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Clan base upkeep
Just because you don't see the members of that particular clan it doesn't mean they're not active.
For example, most people won't see the members of rdt, but you'll see some members of Trek.
-1.2 might look a little inactive, but you would be wrong.
We have members that watch that map like a hawk and prove it pretty quickly if we're under attack.
So just because you don't see them doesn't mean they're not active and doesn't mean they are not watching their clans
of course, I guess you can always knock on the door and see if anyone's home 
For example, most people won't see the members of rdt, but you'll see some members of Trek.
-1.2 might look a little inactive, but you would be wrong.
We have members that watch that map like a hawk and prove it pretty quickly if we're under attack.
So just because you don't see them doesn't mean they're not active and doesn't mean they are not watching their clans


Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
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- Posts: 46
- Joined: Thu Apr 14, 2016 3:55 pm
Re: Clan base upkeep
I added with an upkeep, somewhat decomposing over time, longer left unkept it could be an aggressively fast decomposition. Doubling in mats and $$ if unfinished for a set time period. I had typed up a bigger more detailed post reply earlier but must've hit the wrong button. I see what happened now. I hit submit and went on. If a post is added during writing it lets you review before submitting again
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Clan base upkeep
i think the discussion is more on how active is defined.
if you have 3daily active players, 4weekly, 5which play a few weeks, then take a breeak a few weeks, repeat. (work related, sickness, etc) is that active enougj.
forcing a particlular daily type of activity like building instead of other activities seems unfair to me.
the whole thing starts imo with the observation of one player that there are too many clanmaps and not enough going on there.
Others contest that.
the question remains if having many clanmaps is in fact limiting the otgermaps. if they were not there wpuld there me more grind, quest maps? if not what is the purpose of this discussion.
A last point about clan activity.
most critisism seems to come from those not in bigger clans. i think they clearly underestimate the work involved in building and maintaining a major clan.
next to building the buildings it involves vetting potential new members, negotiating and consulring with other clans, planning future activities, wars, defenses, and much more.
Most dukes or their representatives spend as much time, if not more, on this as they do in game.
If you have never been a lord or duke in a big clan you have no idea.
if you are in a small clan its hard to establish a base.
we all have been there. raw buildings have been destroyed many times. raw cities have been desteoyed on allmaps we have build on.
getting a new clan with buildings established takes a lot of work. not building, thats easy.
you got to find big players to protect you
you got to get a lot of miners, choppers, builders in your clan or from allies (you dont need to have buildings to ally) .
at start its easiests if materials are stoed in ally building.
you start with the right ryoe of building (round tower)
you plan the building, including when who of your builders and protectors (can be from other clans) will be on.
you build your first building and a high skill builder from allyclan can finish it fast for you using materials from his clan.
When you start build you have 5-15 people working on a round(hardest to destroy by mage while fast to lvl) tower for 24hours and get it at lv500+. 24hours layer its at 1k.
you organise 24hr watch from your clan or ally so they can repair if it is attacked.
iv seen this done and done this faster btw.
if you have 3daily active players, 4weekly, 5which play a few weeks, then take a breeak a few weeks, repeat. (work related, sickness, etc) is that active enougj.
forcing a particlular daily type of activity like building instead of other activities seems unfair to me.
the whole thing starts imo with the observation of one player that there are too many clanmaps and not enough going on there.
Others contest that.
the question remains if having many clanmaps is in fact limiting the otgermaps. if they were not there wpuld there me more grind, quest maps? if not what is the purpose of this discussion.
A last point about clan activity.
most critisism seems to come from those not in bigger clans. i think they clearly underestimate the work involved in building and maintaining a major clan.
next to building the buildings it involves vetting potential new members, negotiating and consulring with other clans, planning future activities, wars, defenses, and much more.
Most dukes or their representatives spend as much time, if not more, on this as they do in game.
If you have never been a lord or duke in a big clan you have no idea.
if you are in a small clan its hard to establish a base.
we all have been there. raw buildings have been destroyed many times. raw cities have been desteoyed on allmaps we have build on.
getting a new clan with buildings established takes a lot of work. not building, thats easy.
you got to find big players to protect you
you got to get a lot of miners, choppers, builders in your clan or from allies (you dont need to have buildings to ally) .
at start its easiests if materials are stoed in ally building.
you start with the right ryoe of building (round tower)
you plan the building, including when who of your builders and protectors (can be from other clans) will be on.
you build your first building and a high skill builder from allyclan can finish it fast for you using materials from his clan.
When you start build you have 5-15 people working on a round(hardest to destroy by mage while fast to lvl) tower for 24hours and get it at lv500+. 24hours layer its at 1k.
you organise 24hr watch from your clan or ally so they can repair if it is attacked.
iv seen this done and done this faster btw.
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Clan base upkeep
I already talked about how they are watched. Thank you for your feedback. So are you for or against the clan upkeep idea?Cleopatra wrote: Thu Mar 08, 2018 4:20 am Just because you don't see the members of that particular clan it doesn't mean they're not active.
For example, most people won't see the members of rdt, but you'll see some members of Trek.
-1.2 might look a little inactive, but you would be wrong.
We have members that watch that map like a hawk and prove it pretty quickly if we're under attack.
So just because you don't see them doesn't mean they're not active and doesn't mean they are not watching their clansof course, I guess you can always knock on the door and see if anyone's home
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BOO!
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Clan base upkeep
So because i am not a Lord our duke i should not post my ideas right or wrong good or bad? I believe that everyone has a right to be heard even if they don't know everything about FT. Even if they are a noob like me.rearrow wrote: Thu Mar 08, 2018 4:27 am i think the discussion is more on how active is defined.
if you have 3daily active players, 4weekly, 5which play a few weeks, then take a breeak a few weeks, repeat. (work related, sickness, etc) is that active enougj.
forcing a particlular daily type of activity like building instead of other activities seems unfair to me.
the whole thing starts imo with the observation of one player that there are too many clanmaps and not enough going on there.
Others contest that.
the question remains if having many clanmaps is in fact limiting the otgermaps. if they were not there wpuld there me more grind, quest maps? if not what is the purpose of this discussion.
A last point about clan activity.
most critisism seems to come from those not in bigger clans. i think they clearly underestimate the work involved in building and maintaining a major clan.
next to building the buildings it involves vetting potential new members, negotiating and consulring with other clans, planning future activities, wars, defenses, and much more.
Most dukes or their representatives spend as much time, if not more, on this as they do in game.
If you have never been a lord or duke in a big clan you have no idea.
if you are in a small clan its hard to establish a base.
we all have been there. raw buildings have been destroyed many times. raw cities have been desteoyed on allmaps we have build on.
getting a new clan with buildings established takes a lot of work. not building, thats easy.
you got to find big players to protect you
you got to get a lot of miners, choppers, builders in your clan or from allies (you dont need to have buildings to ally) .
at start its easiests if materials are stoed in ally building.
you start with the right ryoe of building (round tower)
you plan the building, including when who of your builders and protectors (can be from other clans) will be on.
you build your first building and a high skill builder from allyclan can finish it fast for you using materials from his clan.
When you start build you have 5-15 people working on a round(hardest to destroy by mage while fast to lvl) tower for 24hours and get it at lv500+. 24hours layer its at 1k.
you organise 24hr watch from your clan or ally so they can repair if it is attacked.
iv seen this done and done this faster btw.
In another post in this thread i talked about spending hours at different clan maps over a period of a long time before i made the "to many clan maps" post. I have done my homework. I have been watching all clan maps for a very long time. Eventually i will pm the FT staff with my findings. So to everybody, if you see Ryaca on your clan map you may want to kill me lol. I don't have any alts so please don't kill innocent players

The point of my suggestion is so that we can weed out the clans that are legitimately inactive and also, and this is the major point, so that a clan does not make alts so they can build on other maps so they can get around and exploit the only building on one clan map change.
That reason is why newer players rightly and justifiably complain that there aren't enough clan maps. There are more than enough clan maps but some greedy clans use alts so they can take up space that could be used by newer players In another clan map. It is not fair in my opinion that certain clans do this. One base for all clans is the way it should be.
As always rearrow, i appreciate your feedback even if we don't see eye to eye.
BOO!
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Clan base upkeep
just wondering, ryaca what clan are you in? and do you maintain it, build, do diplomacy etc?
in short what experience do you have in clan stuff and what is the reason of wanting to change all this and to decrease the amount of clan maps.
i think we established that fewer clan maps wont lead to more quests or new monsters.
maybe you want it to be easier to build a new base, but that has never been easy. in fact the fact that its hard to keep a clan alive and active is the fun part for many. it takes time and plannung which i find more rewarding then getting a high lvl account.
maybe an idea is a beginner clan.map on which only accounts up to lv 250can enter. they can learn clan stuff here more easily but if they get over lv250 they cant enter anymore. just a thought. didnt think it through.
in short what experience do you have in clan stuff and what is the reason of wanting to change all this and to decrease the amount of clan maps.
i think we established that fewer clan maps wont lead to more quests or new monsters.
maybe you want it to be easier to build a new base, but that has never been easy. in fact the fact that its hard to keep a clan alive and active is the fun part for many. it takes time and plannung which i find more rewarding then getting a high lvl account.
maybe an idea is a beginner clan.map on which only accounts up to lv 250can enter. they can learn clan stuff here more easily but if they get over lv250 they cant enter anymore. just a thought. didnt think it through.
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Clan base upkeep
@ryaca
you are allowed to post of course.
but you talk about no activity and if you are not involved in running a clan you may not be aware of much of the activity going on.
now im spending a lot of time on clan business typing this, but you wont see me on the map.
several hours a day are spend in chats with other dukes, potential new clanmembers or allies, etc.
so not seeing anyone on a map doeant say they are not doing clan business.
furter more you make general acquisations, but refuse to give examples to prove them.
you dont give people the chance to defend themselves
One thing all GM members admid is that they do not know much about clan bussibess and clans. it results from their role in ft. so sending them a private list of dead clans, just creates a lot of work for them.
why not just post here and give the clans a way to react . if they dont it makes your case stronger.
but doing it like this just makes it looks like your on some private vendetta. im sure thats not the case but it looks like it.
you are allowed to post of course.
but you talk about no activity and if you are not involved in running a clan you may not be aware of much of the activity going on.
now im spending a lot of time on clan business typing this, but you wont see me on the map.
several hours a day are spend in chats with other dukes, potential new clanmembers or allies, etc.
so not seeing anyone on a map doeant say they are not doing clan business.
furter more you make general acquisations, but refuse to give examples to prove them.
you dont give people the chance to defend themselves
One thing all GM members admid is that they do not know much about clan bussibess and clans. it results from their role in ft. so sending them a private list of dead clans, just creates a lot of work for them.
why not just post here and give the clans a way to react . if they dont it makes your case stronger.
but doing it like this just makes it looks like your on some private vendetta. im sure thats not the case but it looks like it.
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Clan base upkeep
I am in Shdw. I have helped build two bases as we moved from lower right clan map. I have over 60k work load.rearrow wrote: Thu Mar 08, 2018 5:16 am just wondering, ryaca what clan are you in? and do you maintain it, build, do diplomacy etc?
in short what experience do you have in clan stuff and what is the reason of wanting to change all this and to decrease the amount of clan maps.
i think we established that fewer clan maps wont lead to more quests or new monsters.
maybe you want it to be easier to build a new base, but that has never been easy. in fact the fact that its hard to keep a clan alive and active is the fun part for many. it takes time and plannung which i find more rewarding then getting a high lvl account.
maybe an idea is a beginner clan.map on which only accounts up to lv 250can enter. they can learn clan stuff here more easily but if they get over lv250 they cant enter anymore. just a thought. didnt think it through.
I don't help with the political aspect of our clan. My duke and lords handle that. I have very little influence over what ShdW does.
I actually don't want it easier to build. Making Less maps would actually make building a base harder i would think.
I like your idea about a beginner clan map as it would cater to the newer players. Good idea rearrow. I'm all for helping newer players to become more familiar to the game
+1
Last edited by Ryaca on Thu Mar 08, 2018 6:27 am, edited 1 time in total.
BOO!