Forgotten Tales Clock? Yay or Nay

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Leone
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Re: Forgotten Tales Clock? Yay or Nay

Post by Leone »

I like these old threads being revived. It's great to see some names from back then. Some have gone but are definitely still a part of FT.
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MadMikael
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Re: Forgotten Tales Clock? Yay or Nay

Post by MadMikael »

NightBaby wrote: Fri Mar 16, 2018 7:35 pm I guess this is where the /time command came from! :o
Yes, exactly.
Before the /time command, we were having such issues when organizing anything where players needed to meet.
This could be simple item trades, or even spawn events being announced.
The /time command gave us all a time we could agree on, and all could figure out "what's that in my timezone?"

Btw... nice necro ;)
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WARBRINGER
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Re: Forgotten Tales Clock? Yay or Nay

Post by WARBRINGER »

Perhaps, also, a clocktower that shows the time when tapped on in every major village (Such as Kedington, Silverwood, Martek's stronghold) :)
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Leone
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Re: Forgotten Tales Clock? Yay or Nay

Post by Leone »

Don't forget Ashdown: clearly a prime residential spot.

Nice idea: love it:)
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Humble_M
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Re: Forgotten Tales Clock? Yay or Nay

Post by Humble_M »

and Ardesia!
It's good to be the king!
-- History of the World - Part I (1981)

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LostKnight
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Re: Forgotten Tales Clock? Yay or Nay

Post by LostKnight »

+1 YAY! here

And IMHO ... FTT Clock should show the same "time" that the:

Code: Select all

/time
command displays less confusion that way. Yea yea, it's a given ... just saying!

= = Linux Desktop = =

I have it on my computer desktop all the time (pardon the pun)
FTT Clock: Show
FTT.jpg
= = = ALSO = = =

Now if there any Linux users out there that want a real 24 analog clock for their desktop, I can convert this "conky" clock to an FFT Clock very easily.
FTT 24hr Analog Clock: Show
FTT_Clock_Scrot11.jpg
Currently it is showing my local time.
I'll fight for what I think is right!
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