Please increase the size and subsequently the number of players hit by each fish the Ogre throws based on his level. A 0-1k ogre's fish hits 1 player, a 5k ogre's fish hits 5 players and so forth.
Also, if it isn't deemed too greedy, please allow fish to be thrown at walls, again, 0-1k ogre's fish do 5k damage, a 5k ogre's fish does 25k in damage AND there is a 5% chance that players repairing these fish damaged walls will slip on entrails resulting in an immediate 50% hp loss and a further 1% chance for a random piece of that players' armor being permanently destroyed.
There was something else I felt would balance out this class, but I'll wait to see how these modest enhancements are received
vlad198401 wrote: Fri May 04, 2018 10:16 am
Swordsmen have universally useful "Always Hit" skill. So I do not see, why you are complaining here.
I do not want to use another persinaje because the swordsman is my faborito has always been swordsman because I like it, on the other hand if you compare the fire skill of the archer and the skill of the sword swordsman there is a difference to the jojo of levear, the fire ability is much better than the swordfish's stroke, since when burning it is reduced by a single hit 30% of hp and also attacks from a distance, when the moustruos are done have already been left with very little life before get to hit him, instead the swordsman must wait until they are close to hit, which are blows that have not given as the goalkeeper, for this reason are very few swordsmen high lvl, because they prefer a magician or archer than when they have more 5k begin to rise very fast, I have 4k lvl and I raise 10 per day and play a lot of time, while an archer or magician goes up more than 30 lvl per day to that lvl