Tree Spawn Locations
Moderator: Game Administrators
- Humble_M
- Posts: 680
- Joined: Wed Dec 14, 2016 12:32 pm
Tree Spawn Locations
I've noticed that when cut trees spawn, sometimes they spawn in the old spot (fine by me), other times a new tree spawns in an undesirable location, such as directly over a NPC or portal. so, may I suggest a code change which prevents new trees from spawning over these objects?
It's good to be the king!
-- History of the World - Part I (1981)
username: Humble_M (Mage)
-- History of the World - Part I (1981)
username: Humble_M (Mage)
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Tree Spawn Locations
Funny, because earlier today I was looking for the portal just outside Martek's and it took me awhile to find it. Yeah, I know about where it is, but seeing a round tree that perfectly covers it is pretty much the opposite of being obvious.
That was an annoyance that lasted all of 5 or so seconds, but there have been posts with trees blocking necessary paths as well.
That was an annoyance that lasted all of 5 or so seconds, but there have been posts with trees blocking necessary paths as well.
Old soldiers never die, they just fade away.