Remove the 4th Swordsman skill - PLEASE
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- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Remove the 4th Swordsman skill - PLEASE
Let's not duplicate the dwarfs skills
Rather, some things unique for swordsman.
Slow sword replaced by rapid strike (multiple attacks on one target for a short time),
Freeze sword replaced by piercing strike (automatic critical hit on all attacks for a very short time, with a medium length cooldown period)
Rapid and piercing strikes can be active simultaneously and stack.
Rather, some things unique for swordsman.
Slow sword replaced by rapid strike (multiple attacks on one target for a short time),
Freeze sword replaced by piercing strike (automatic critical hit on all attacks for a very short time, with a medium length cooldown period)
Rapid and piercing strikes can be active simultaneously and stack.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Remove the 4th Swordsman skill - PLEASE
I believe that the reason players want the fourth skill removed is because with a 4th skill, a swordsman cannot use all three of these but can only use two: speed potions, unfreeze, and stuns. The fourth skill button just needs to be removed all together is what I am getting from players that have given me feedback.
BOO!
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Remove the 4th Swordsman skill - PLEASE
Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- ardesia
- Posts: 2700
- Joined: Sun Jul 26, 2015 8:47 am
- Location: Italy
Re: Remove the 4th Swordsman skill - PLEASE
+1Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
[GM] ardesia :: Game Admin :: Currently retired
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- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Remove the 4th Swordsman skill - PLEASE
+1Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
BOO!
- Cashew
- Posts: 362
- Joined: Mon Dec 05, 2016 10:19 pm
- Location: Kentucky
Re: Remove the 4th Swordsman skill - PLEASE
+1Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
I'd like to remove/change the useless freeze archer has as well.
That or make a potion for each class' skills that nullifies their effects for the entire duration with one use. But I think it'd be much simpler to just make them toggleable.
I missed the other post on the crit+rapid strike btw sooo :
Sword already has the critical hit skill, plus if it was able to be stacked with a double attack rate then sword would get double crit damage. I think that'd be a little too imo. There's either crit only, double damage, or double speed. For one class to have 2 of those that can stack would be unfair to the others. Especially considering sword can also spam freeze and speed boost.
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Re: Remove the 4th Swordsman skill - PLEASE
I 100% agree!ardesia wrote:+1Arashiko wrote:Now I understand!
It would be good if players could unequip skills the way the mage can unequip a spell (e. g. by leaving it in the bank)
Does life really get better?
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- Posts: 120
- Joined: Fri Jan 29, 2016 6:37 am
Re: Remove the 4th Swordsman skill - PLEASE
I am for the making skills like mages spells idea....but if not that wat if a skill like leaders disposition or battle cry....it could lower the enemies dex by say 50% (or any other %) for the player and all other people(for example clqnmates) during its duration....the initial successful strike would still be determined by players dex and luck but after a successful hit the enemies dex is halfed and they have a red ring around them (similar to the always crit ring) while the skill is in effect....i think it would also give lower lvls a little more importance in big battles and kind of add a leadership element...see red ring means attack there....just an idea
- DAVEmanda
- Posts: 1159
- Joined: Fri Jun 24, 2016 11:08 pm
- Location: España
Re: Remove the 4th Swordsman skill - PLEASE
Well I don't like the skill too but it is useful in high pvps,if you have more dex than your enemy he almost no hit you and with this skill is like x2. I had use it and my enemy couldn't use him skill (like skill 100 on ogres). I prefer the idea of choice what skills you equip but if this skill is removed won't be much a problem
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DAVE_manda
Dave_mago
Dave_pesca
Dave_enano
Dave_shot
Red_Croc
Green_Croc
PurpleCroc
MultiCroc
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GAME TRANSLATOR (Spanish)
GAME TESTER
Seguir las reglas del juego. Si tenéis alguna duda enviarme un mensaje privado. Gracias