That would be interesting. I might run some spreadsheet #s on that. It wouldn't make a "huge" difference, but would be something. of course I'm thinking in terms of the RPG which.blitzcraig wrote:about mage pvm, I'm so hoping that dex will eventually reduce damage the same way it does in pvp... then we would have a limiting factor to set stats with
even at 187 level I guess my mage is doing around 700 per cast green flow, fighting a "near peer" monster such as Dino or Freya where dex is in the 170-200 range (my characters all have 201 except the mage) it would be about 20% reduction in damage per cast. Only something like blitzbees over 500 would really get a good advantage...but at the same time those are hard to kill already due to only 9% ToHit chance.
Dex is already the most important stat IMO based on the combat system, applying Dex to spell damage would make it even more important. I've been wondering if anyone considered increasing from a random of -5/5 up to -10/10. it would increase the span of what outcomes gave you a Hit which ARM came into play maybe 10,9,8,7 still bypass ARM automatically (both mobs and player) making ARM a little more important.