Cashew, I believe this was the topic he was talking about:
viewtopic.php?f=8&t=13594
Increasing Gold Value
Moderator: Game Administrators
Re: Increasing Gold Value
[quote="Cashew"]@mad I've read the thread a few times and don't see any reference to that here in this one maybe it's in a different one.
I remember hearing somewhere about high lvl players tanking devils at the houses altar for 1m ea, that's what I thought he was talking about.
The idea sounds nice but unless it was instanced for each player where you could set a specific spawn rate and have it to yourself and pay so much gold to rent it per hour..... people would just leech of the person buying it rendering the whole "buying a spawn" rather pointless.
@Black I know people that are twice my level but half the account age from levels bought, and players half my level with 10x my age that just don't grind much so level has nothing to do with it.
Edit I know what devils youre talking about now, I just never noticed that it took my gold when I was training on them lol.
I remember hearing somewhere about high lvl players tanking devils at the houses altar for 1m ea, that's what I thought he was talking about.
The idea sounds nice but unless it was instanced for each player where you could set a specific spawn rate and have it to yourself and pay so much gold to rent it per hour..... people would just leech of the person buying it rendering the whole "buying a spawn" rather pointless.
@Black I know people that are twice my level but half the account age from levels bought, and players half my level with 10x my age that just don't grind much so level has nothing to do with it.
Edit I know what devils youre talking about now, I just never noticed that it took my gold when I was training on them lol.
- madmaniacal1
- Posts: 1665
- Joined: Mon May 23, 2016 12:29 am
Re: Increasing Gold Value
New gold sink idea:
A daily toll to use the Quartermaster area.
We all agree that gold values in FT are overinflated, to say the least. I saw a player at start map offering 300m for the items he needed to do the QM quest and get a level, 3 times. QM has become a fast alternative for players with excessive gold reserves to gain fast levels. For comparison, right now at start map, buying a single level from a player who bought with real money costs about 2b per level.
My suggestion to remove some of the excess gold in FT is to add a daily toll to use the QM room, similar to the toll to use the Stables. While the amount of the toll can be up for debate, this would help the game while still allowing those players who only go there to craft shouldn't have to constantly pay the toll, hence my suggestion of a daily.
Anyone else have any ideas?
A daily toll to use the Quartermaster area.
We all agree that gold values in FT are overinflated, to say the least. I saw a player at start map offering 300m for the items he needed to do the QM quest and get a level, 3 times. QM has become a fast alternative for players with excessive gold reserves to gain fast levels. For comparison, right now at start map, buying a single level from a player who bought with real money costs about 2b per level.
My suggestion to remove some of the excess gold in FT is to add a daily toll to use the QM room, similar to the toll to use the Stables. While the amount of the toll can be up for debate, this would help the game while still allowing those players who only go there to craft shouldn't have to constantly pay the toll, hence my suggestion of a daily.
Anyone else have any ideas?
Omnes Autem Uri
Re: Increasing Gold Value
I think we need to add new quests to game more often. At moment, new quests are added to game only 1-2 per year. This is rare, so players have time to collect gold in their free time. It would be nice to increase it of added quests to 10-12 per year.
Forgotten tales and Forgotten lands is my favourite games
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My accounts:
OantoskaO (archer) 3400
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