Map Editor instructions - OUTDATED
Moderator: Game Administrators
- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: Map Editor instructions [updated editor 21.03.2015]
I am currently working on the map that could fit above the second lateat map (with the crazed pions)
But It can be added somewhere else.
Sadly I got more problems for example my portals shops npc dont stay when I click save and exit and load map again those things are gone.
Any idea there ?
But It can be added somewhere else.
Sadly I got more problems for example my portals shops npc dont stay when I click save and exit and load map again those things are gone.
Any idea there ?
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- Location: United States of America
Re: Map Editor instructions [updated editor 21.03.2015]
hmm... are you closing the whole thing? sometimes it Acts weird if you choose out halfway
Beeware the Spiral Blitzbees...

- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: Map Editor instructions [updated editor 21.03.2015]
I tried by clicking exit or just closing the Windows and both didnt work
- compbatant
- Site Admin
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Re: Map Editor instructions [updated editor 21.03.2015]
Probably you load only ".tileset" file. Load ".level" file instead.re4ction wrote:I am currently working on the map that could fit above the second lateat map (with the crazed pions)
But It can be added somewhere else.
Sadly I got more problems for example my portals shops npc dont stay when I click save and exit and load map again those things are gone.
Any idea there ?
-
- Posts: 488
- Joined: Tue Jun 17, 2014 4:19 pm
- Location: Where you always are but no see me (get good eye, i'm EVRYWHERE!)
Re: Map Editor instructions [updated editor 21.03.2015]
level fil cannot be edited on that version of editor... the level is for obstacles & spawns but only obstacles apeared no spawns...compbatant wrote:Probably you load only ".tileset" file. Load ".level" file instead.re4ction wrote:I am currently working on the map that could fit above the second lateat map (with the crazed pions)
But It can be added somewhere else.
Sadly I got more problems for example my portals shops npc dont stay when I click save and exit and load map again those things are gone.
Any idea there ?
- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: Map Editor instructions [updated editor 21.03.2015]
when i try to load level file i get the messege loading errorcompbatant wrote:Probably you load only ".tileset" file. Load ".level" file instead.re4ction wrote:I am currently working on the map that could fit above the second lateat map (with the crazed pions)
But It can be added somewhere else.
Sadly I got more problems for example my portals shops npc dont stay when I click save and exit and load map again those things are gone.
Any idea there ?
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Map Editor instructions [updated editor 16.04.2015]
there are two ways to open the maps also... u don't remember exactly what they are classes off-hand, but one that you type in the map number (which works for me) and one where you select from a list (which does not work for me) ... does this help?
Beeware the Spiral Blitzbees...

- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: Map Editor instructions [updated editor 16.04.2015]
thanks blitz u are awesome
but i will always have questions
next one is
where can i see the id of an npc
but i will always have questions

next one is
where can i see the id of an npc
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Re: Map Editor instructions [updated editor 16.04.2015]
id is the number of ncpre4ction wrote:thanks blitz u are awesome
but i will always have questions
next one is
where can i see the id of an npc

- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
Re: Map Editor instructions [updated editor 16.04.2015]
for example i set this yellow mage npc is taht id 1 ?
its my first npc
its my first npc