warning. Ft clan buildings.
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- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
warning. Ft clan buildings.
Ft buildings are strong. But what happen if players keep buy lvls and killing buildings?
For new clan dukes ( Every levels ) is hard to start build cuz he must be so fast go his building lv 500+ . Or it will die. But the problem is the gold. Most clans havent gold for build. Buildings price and Upgrate price are so high. FT must do somethink about it cuz new dukes will get mad by their tries. I saw many dukes surrender cuz their buildings dies. Becuz they hadnt enough gold. But a solve for this is alliences. Clan donate to clans to build.. So that mean rich people will rule the ft clans.So that i ask is Increase the farm gold product. Increase Hp Dmg of buildings , Or best idea is Decrease cost of upgrate building.Or decrease cost and increase resource needed for upgrate and increase a bit the stats. What you think about this guys?
For new clan dukes ( Every levels ) is hard to start build cuz he must be so fast go his building lv 500+ . Or it will die. But the problem is the gold. Most clans havent gold for build. Buildings price and Upgrate price are so high. FT must do somethink about it cuz new dukes will get mad by their tries. I saw many dukes surrender cuz their buildings dies. Becuz they hadnt enough gold. But a solve for this is alliences. Clan donate to clans to build.. So that mean rich people will rule the ft clans.So that i ask is Increase the farm gold product. Increase Hp Dmg of buildings , Or best idea is Decrease cost of upgrate building.Or decrease cost and increase resource needed for upgrate and increase a bit the stats. What you think about this guys?
Boo
-
- Posts: 268
- Joined: Mon Mar 30, 2015 4:37 pm
- Location: Finland, Jyväskylä
Re: warning. Ft clan buildings.
Beef up skills to 6 and grind 600m by killing Trappers. GG there's your lvl 500 tower._NICKPAN_ wrote:Ft buildings are strong. But what happen if players keep buy lvls and killing buildings?
For new clan dukes ( Every levels ) is hard to start build cuz he must be so fast go his building lv 500+ . Or it will die. But the problem is the gold. Most clans havent gold for build. Buildings price and Upgrate price are so high. FT must do somethink about it cuz new dukes will get mad by their tries. I saw many dukes surrender cuz their buildings dies. Becuz they hadnt enough gold. But a solve for this is alliences. Clan donate to clans to build.. So that mean rich people will rule the ft clans.So that i ask is Increase the farm gold product. Increase Hp Dmg of buildings , Or best idea is Decrease cost of upgrate building.Or decrease cost and increase resource needed for upgrate and increase a bit the stats. What you think about this guys?
THE DEVIL (Dwarf) (371).
The Ogre (150). (raw).
The Magic (106).
The Archer (130).
SPECTER (Swordman) (155).
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Game Translator.
Languages spoken: Finnish, English.
The Ogre (150). (raw).
The Magic (106).
The Archer (130).
SPECTER (Swordman) (155).
SHOPKEEPER (10) storage account.
Game Translator.
Languages spoken: Finnish, English.
- Joe
- Posts: 175
- Joined: Mon Nov 10, 2014 5:46 am
Re: warning. Ft clan buildings.
Just because u r weak and u don't have friends doesn't mean anyone else have. Poor MEGA with you as leader.
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: warning. Ft clan buildings.
It seems u dont understand. I wasnt talking about me.my skills are 9 i have team and many friends. Iwas talking about buildings are a bit expensive for their power.And farns give low gold.
Boo
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: warning. Ft clan buildings.
With the exception of needing materials... Its been exactly the same pricewise to upgrade a tower/castle. If the price of tower upgrades dropped what would this achieve? I could understand if this happened because archers/blood mummies were still the best money makers but their not.
The same people are still going to tear down towers. Itl still take the same amount of time to build.
The same people are still going to tear down towers. Itl still take the same amount of time to build.
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: warning. Ft clan buildings.
Hmm yeah maybe. But with gold of upgrade lower then the clan can use gold for more lvls. So clans have more chaches and win a bit time from making gold. With ft 1m is too much if farms do so littl(dont remember how much) and u buy only 100k with real money. But the good drops (for example trappers) their drops cost 450k but hardly they drop if u are low lvl. I can make ≈ 5m per hour with my 70 sword and ≈ 15m per hour with my archer 170 (prices may be different to other its a bit luck) .Asmodeous wrote:With the exception of needing materials... Its been exactly the same pricewise to upgrade a tower/castle. If the price of tower upgrades dropped what would this achieve? I could understand if this happened because archers/blood mummies were still the best money makers but their not.
The same people are still going to tear down towers. Itl still take the same amount of time to build.
Boo
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: warning. Ft clan buildings.
Right. So clan buildings should just be easy to build then? If your naking 15m an hour and a square tower upgrade roughly costs 1.2 to 1.4m... then if you grind for a week at 2 to 4 hours a day. You could make at most 60m a day you could hit 420m by the end of the week. Which at 1.4m per upgrade you could get 300 lvls on a tower.
Why should this be lowered? When now its actually easier to get money than a year and a bit ago? Others have made do, the arguement "then clan gold can be used for other things" is pretty moot because clan gold can always be used for other things.
The problem with farms is that theres a fine line between worthless and OP. Its a slow trickle income with a startup cost. When all buildings use to autofire on anyone who wasnt of the same clan farms were used a lot. Now days not so much.
You cant protect enough farms to make them useful. Maybe farms should be looked at. But lowering the price of clan buildings? Should probably stay the same as it is now. Itd be a step backwards. A clan isnt meant to go up in a night.
Why should this be lowered? When now its actually easier to get money than a year and a bit ago? Others have made do, the arguement "then clan gold can be used for other things" is pretty moot because clan gold can always be used for other things.
The problem with farms is that theres a fine line between worthless and OP. Its a slow trickle income with a startup cost. When all buildings use to autofire on anyone who wasnt of the same clan farms were used a lot. Now days not so much.
You cant protect enough farms to make them useful. Maybe farms should be looked at. But lowering the price of clan buildings? Should probably stay the same as it is now. Itd be a step backwards. A clan isnt meant to go up in a night.
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: warning. Ft clan buildings.
Yap.ur right bro but still buildings are weak. Players getting and getting more lvls. And there isnt a lvl limit yet i think. After time high lv players . specially mages cuz mage clan can kill towers and castle only. Ul need make ur building higher and higher. So my idea is increase a bit the stats of buildings . Or decrease money and resource needs for upgrade. And after players go 5000+ do it again and again. But then other lower lvls will be nothing to buildongs. So to solve it we must do simethibg for melee to be easier kill buildings and add a lvl limit for players.Asmodeous wrote:Right. So clan buildings should just be easy to build then? If your naking 15m an hour and a square tower upgrade roughly costs 1.2 to 1.4m... then if you grind for a week at 2 to 4 hours a day. You could make at most 60m a day you could hit 420m by the end of the week. Which at 1.4m per upgrade you could get 300 lvls on a tower.
Why should this be lowered? When now its actually easier to get money than a year and a bit ago? Others have made do, the arguement "then clan gold can be used for other things" is pretty moot because clan gold can always be used for other things.
The problem with farms is that theres a fine line between worthless and OP. Its a slow trickle income with a startup cost. When all buildings use to autofire on anyone who wasnt of the same clan farms were used a lot. Now days not so much.
You cant protect enough farms to make them useful. Maybe farms should be looked at. But lowering the price of clan buildings? Should probably stay the same as it is now. Itd be a step backwards. A clan isnt meant to go up in a night.
Boo
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: warning. Ft clan buildings.
Some of thats quite true. But lowering the resources/gold needed wont actually help. Buffing the buildings like whats been done only pushes it further out of the reach of the majority. A level cap shouldve been imposed a while ago. But what we also forget is that it takes a significant amount of time to drop a building. Where as it takes a few seconds to repair one.
How clan vs clan works now is different to before because of the tactics used. A low level tower should be dropped easily. Because thats what it is. A low level tower and those who've left it clearly started unprepared.
It should take a good long time to put up permenant structures because if it took five minutes to do you'd have spam buildings everywhere and that defeats the purpose. If you've seen the spam walls tapok (mike) still builds youd understand how much more of a problem itl become if buildings become cheaper and easier to make.
To drop a 1k tower it takes quite a long time. To drop a 500 tower it still takes quite a long time. I dont see low levels in clans as useless. Those 100+ builders out there have done some amazing work. Aswell as amazing work on sieges which have lowered the time it takes to drop a builing.
On a certain castle we had several sieges all from 100+ players. After doing the math they'd actually sped up the process by 4hrs 21mins. Which is a lot. A building in its early phases shouldn't be able to be left alone at 100 or 200 or even 300. Anyone who gets their stuff past that into a more safer zone just shows their dedication in building and in starting a clan fortress.
If you increase the stats of the buildings now, it'l have a huge impact on those with 300+ buildings. Fire ammo's shown what it can do already just on a 50% extra damage buff.
If you increase each upgrade by only 10. So str upgrades going from 250 to 260 a 300 tower will have base damage plus 77740 instead of 74750. Thats a 3k jump in just 299 lvls worth of upgrades.
A 500 tower with 499 worth of upgrades would have 129840 plus base damage at an extra 10str per lvl instead of the normal 124750 plus base damage.
Moving into tye 1k area.. with upgrade levels a 1k tower would have 249750 worth of damage and a plus 10 str upgrade per lvl itd then turn into 259740... so the gap gets wider and wider at the other end. And thats changing only 10 points in the upgrade system from 250str to 250 str.
Fiddling with damage stats as it is now is an incredibly bad idea and we havent even thrown in fire ammo into this yet for an extra 50% damage.
Adding damage for melee people wont help. You have 8 to 10 squares to walk at the tower while your being hit by all this damage to possibly land a strike then walk out again. No one i know can take a solid 10 hits from a properly leveled tower. Let alone 2 or 3 while doing good damage to it.
The only thing that can really be done is whats already been done. Upping the HP of the buildings... but if that happens again you might aswell kill clan vs clan warfare and just call it pvp with a tag since while now they are a lot harder to take down and build.. their easier to repair.
You already need a long time to rip down a building and keep people away. Its just getting your building to the safe zone. The easier approach is to come in prepared with the gold and planks you need for the initial few levels and have mates help you.
Because if your coming into clan buildings and starting a tower with anything less that 450m you wont exactly make it.
How clan vs clan works now is different to before because of the tactics used. A low level tower should be dropped easily. Because thats what it is. A low level tower and those who've left it clearly started unprepared.
It should take a good long time to put up permenant structures because if it took five minutes to do you'd have spam buildings everywhere and that defeats the purpose. If you've seen the spam walls tapok (mike) still builds youd understand how much more of a problem itl become if buildings become cheaper and easier to make.
To drop a 1k tower it takes quite a long time. To drop a 500 tower it still takes quite a long time. I dont see low levels in clans as useless. Those 100+ builders out there have done some amazing work. Aswell as amazing work on sieges which have lowered the time it takes to drop a builing.
On a certain castle we had several sieges all from 100+ players. After doing the math they'd actually sped up the process by 4hrs 21mins. Which is a lot. A building in its early phases shouldn't be able to be left alone at 100 or 200 or even 300. Anyone who gets their stuff past that into a more safer zone just shows their dedication in building and in starting a clan fortress.
If you increase the stats of the buildings now, it'l have a huge impact on those with 300+ buildings. Fire ammo's shown what it can do already just on a 50% extra damage buff.
If you increase each upgrade by only 10. So str upgrades going from 250 to 260 a 300 tower will have base damage plus 77740 instead of 74750. Thats a 3k jump in just 299 lvls worth of upgrades.
A 500 tower with 499 worth of upgrades would have 129840 plus base damage at an extra 10str per lvl instead of the normal 124750 plus base damage.
Moving into tye 1k area.. with upgrade levels a 1k tower would have 249750 worth of damage and a plus 10 str upgrade per lvl itd then turn into 259740... so the gap gets wider and wider at the other end. And thats changing only 10 points in the upgrade system from 250str to 250 str.
Fiddling with damage stats as it is now is an incredibly bad idea and we havent even thrown in fire ammo into this yet for an extra 50% damage.
Adding damage for melee people wont help. You have 8 to 10 squares to walk at the tower while your being hit by all this damage to possibly land a strike then walk out again. No one i know can take a solid 10 hits from a properly leveled tower. Let alone 2 or 3 while doing good damage to it.
The only thing that can really be done is whats already been done. Upping the HP of the buildings... but if that happens again you might aswell kill clan vs clan warfare and just call it pvp with a tag since while now they are a lot harder to take down and build.. their easier to repair.
You already need a long time to rip down a building and keep people away. Its just getting your building to the safe zone. The easier approach is to come in prepared with the gold and planks you need for the initial few levels and have mates help you.
Because if your coming into clan buildings and starting a tower with anything less that 450m you wont exactly make it.