To balance

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
Mitosis
Posts: 1
Joined: Sat Dec 12, 2015 4:12 pm

To balance

Post by Mitosis »

1.An idea will to have swordmen, draw and ogre intems more stronger, like sword lvl 400 whith 450 str and 70 dex or when ogre, swordmen and draw use axe, fish and sword to freez oponent, in case of mage they can take 30% from current mana. Swordmen, dont use skill lvl 140 in pvp or when they lvl up, because this skill can be eliminated.
2.I have a example, a mage attak me, i can freez hem whith knife, he use unfreez potion. Because of that a new idea will be to add a new skill. This skill is for attak oponent time of 20 seconds from range 8, like knifes, but knifes only freez. This skill can have recharge in 10 seconds.
tunderbow
Posts: 29
Joined: Tue Jun 30, 2015 11:29 am

Re: To balance

Post by tunderbow »

I disagree. If ogre will use kill that takes 30% mana and then throw next 30%mana will be god of pvp
User avatar
Joe
Posts: 175
Joined: Mon Nov 10, 2014 5:46 am

Re: To balance

Post by Joe »

Why ogre have arm in weapons and all other classes have dex? I have 250lvl club and it gaves me 30 arm and that is completely useless when u already have 1k arm and archers bow gave 45 dex.
User avatar
re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Re: To balance

Post by re4ction »

Yes joe
What about making different wewpons for some lvl
One gives dmg and arm
One dmg and dex
And one only dmg maybe
Pretty much like gold plate and pharao plate
Suggested this like 10 times before but just for fun I fo it again
Post Reply