Warp Potions
Moderator: Game Administrators
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Warp Potions
I don't know if this has been mentioned in the past or not but I have an idea that a clan member suggested. He mentioned the possibility of making a shop that sells teleport potions that only work for a few locations. These potions would teleport a player to their clan base, purchased house, and spawn map only. He also mentioned that they could not be used during pvp. Thanks to Stuart12 for this idea.
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- Posts: 556
- Joined: Sat Dec 13, 2014 4:43 am
Re: Warp Potions
Seems to be a good idea but I don't think its easy to solve that it teleports you to your clan base.
Maybe we will need to ask a gm to set the clan teleport point. If the layer can set it it will be abusable too easy and it will be a new way to destroy enemy buildings, and its alredy became too easy.
So the gms will have much more work with the game.
What price would be good? It must costs more then a few k golds. Maybr 1m gold each potion?
( The players get gold too easy and there is like nothing to spend it. It should be changed btw its other topic.)
Maybe we will need to ask a gm to set the clan teleport point. If the layer can set it it will be abusable too easy and it will be a new way to destroy enemy buildings, and its alredy became too easy.
So the gms will have much more work with the game.
What price would be good? It must costs more then a few k golds. Maybr 1m gold each potion?
( The players get gold too easy and there is like nothing to spend it. It should be changed btw its other topic.)
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- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Warp Potions
Ya, I didn't think about clans abusing this to attack other clans bases. Maybe just a spawn warp potion then. And you are right, it should cost alot. Maybe 5 million?
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- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Warp Potions
This sounds similar to the "suicide item" suggestion someone made in the past. Losing experience from use might prevent it from excessive use, and I like the "not during PvP" limitation idea. I also don't think it should be useable on a clan map, as some may use it to siege and then immediately run when a defender appears.
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Warp Potions
Yeah- it would be useful, for example, in the red cyclops dungeon if you can't be bothered to walk all the way back to the surface at Silverwood Castle.
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Warp Potions
Mad, great idea about xp loss and not being able to use on clan map. Leone, perfect example about being in the red cyclops dungeon. Another example would be the minotaur maze in the new dungeon. Going through that maze is literally painful for me and the very thought of going to that dungeon brings tears to my eyes.
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- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Re: Warp Potions
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- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Warp Potions
Cool idea naomi. When I used to play world of warcraft, mages could teleport other players to far away places. I think that would be a good idea.
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