New purchases system

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ardesia
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New purchases system

Post by ardesia »

With today game client update the new purchases system is active.

When buying an item from the purchases shop of the game, it is going to appear in the character backpack in the form of a token-item.
See a backpack containing all purchasable token-items: Show
Schermata 2017-08-24 alle 14.19.00.png
Schermata 2017-08-24 alle 14.19.00.png (113.34 KiB) Viewed 7042 times
Player can trade these token-items, if they so want.

When one wants to activate one of the purchasable token-items, she/he have to click on the green arrow, as we do - as an example - to equip a weapon.
See a ready-to-be-activated token-item: Show
Schermata 2017-08-24 alle 14.18.36.png
Schermata 2017-08-24 alle 14.18.36.png (102.92 KiB) Viewed 7042 times
Restrictions are going to bring on existing on items activation, such as no more than two activated pets on each character.
But, one can carry as many Purchased-token-pet-item as they want.

The previously purchasable gears are soon going to be available in game, in shops or as drops or quests reward.
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hungry_wolf
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Re: New purchases system

Post by hungry_wolf »

Really great

everybody knows that usually i m critic about some updates, but this time i want say : CONGRATULATIONS
:)
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Humble_M
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Re: New purchases system

Post by Humble_M »

Can't wait to try this out! A couple pet questions:

1) When a pet is activated, will it still use a pack slot?
2) What happens to any pet storage items when the pet is deactivated?
3) I presume extra pet storage pack(s) are not available until the pet is activated?
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ardesia
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Re: New purchases system

Post by ardesia »

Humble_M wrote:Can't wait to try this out! A couple pet questions:

1) When a pet is activated, will it still use a pack slot?
2) What happens to any pet storage items when the pet is deactivated?
3) I presume extra pet storage pack(s) are not available until the pet is activated?
When you activate a "Purchasable pet item", it vanishes and becomes a pet (given that you own zero or one pet when activating the purchased item).
From that moment on, it is a normal pet.

You don't activate the pet, you activate the purchasable-pet-item, which allows you picking a pet from the available-for-your-level pets list, as usual when buying a pet in previous purchases shop
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madmaniacal1
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Re: New purchases system

Post by madmaniacal1 »

WOOOOO-HOOOOO!!!!! NO MORE PURCHASE SELLING SCAMS!
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Ryaca
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Re: New purchases system

Post by Ryaca »

Does the pet appear in players backpack?
BOO!:ghost:
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ardesia
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Re: New purchases system

Post by ardesia »

Ryaca wrote:Does the pet appear in players backpack?
An item appears in player's backpack. It's the first one in the image in the spoiler in my first post here.
If the player has zero or 1 pet, the purchase-item-pet can be activated and the player can choose a pet from the list of available pets
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benbaggen
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Re: New purchases system

Post by benbaggen »

I like this update BUT have u mods considered the fact people can now carry around +1 lvl and use them like potions....u may want to think about how this will affect the game
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Leone
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Re: New purchases system

Post by Leone »

Can you transfer the real money purchasable items to the bank/inn/house as with most standard items (except keys for east/West caves and certain other items)?

Edit: brilliant update btw. As mentioned earlier, this will hopefully resolve the scamming issue.
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Humble_M
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Re: New purchases system

Post by Humble_M »

Probably a dumb question, but what happens if you make a purchase but don't have any available pack spaces?
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