This bit of information is extremely important when selecting a pet. Tbh it's important for ALL monsters to be included.
We can already see the other stats, no idea why frequency isn't included. It's just as if not more important than the rest.
Frequency on Pet selection
Moderator: Game Administrators
- Cashew
- Posts: 362
- Joined: Mon Dec 05, 2016 10:19 pm
- Location: Kentucky
- death911
- Posts: 510
- Joined: Sat May 31, 2014 2:48 am
Re: Frequency on Pet selection
Yes i totally agree.
Pet frequency should be shown too.
And if possible all monsters should be included.
If the players are facing all the monsters in the game then they Should also have the option to pet all the monsters.
Pet frequency should be shown too.
And if possible all monsters should be included.
If the players are facing all the monsters in the game then they Should also have the option to pet all the monsters.
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
- MadMagus
- Posts: 377
- Joined: Fri Nov 24, 2017 1:26 am
- Location: Canada
Re: Frequency on Pet selection
I agree that all monsters (and pets) should show the frequency in the info screen.
I do not agree that all monsters should be available as pets.
1. You could say, there are enough "useless" pets already... but, they're more for show, so if you want them, have them
2. Some monsters are way too powerful for a pet (like the ball). It should never, ever, ever be a player pet.
I do not agree that all monsters should be available as pets.
1. You could say, there are enough "useless" pets already... but, they're more for show, so if you want them, have them
2. Some monsters are way too powerful for a pet (like the ball). It should never, ever, ever be a player pet.
You called me strong, you called me weak
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground
- death911
- Posts: 510
- Joined: Sat May 31, 2014 2:48 am
Re: Frequency on Pet selection
Well at least Thug archer Dwarf lord Elder trapper Underground devils should be added .
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
- Cashew
- Posts: 362
- Joined: Mon Dec 05, 2016 10:19 pm
- Location: Kentucky
Re: Frequency on Pet selection
Yeah I agree that all of em shouldn't be pets, and tbh most of them are pretty useless. I'd be all for thinning out the pet list, along with low level items as well :put
Heck most people just skip to lvl 30+ now in a single quest anyways.
Heck most people just skip to lvl 30+ now in a single quest anyways.