If you have ideas to improve this great game, post them here!
Moderator: Game Administrators
hungry_wolf
Posts: 735 Joined: Wed Apr 20, 2016 10:25 am
Location: Italy
Post
by hungry_wolf » Sat Mar 17, 2018 2:14 pm
Today i have tought about something new that can make game different.
Could be nice find a monster, also a strong one like a boss , that when is about to die, try to runaway and i can decide if i want go on hunting or let him go. Not for xp, just for fun. Could break this habit of 'do something to get something else in change' that exaspered make people think only to kill and up. A choice.
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Leone
Posts: 5195 Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village
Post
by Leone » Sat Mar 17, 2018 3:29 pm
Ha yeah cool idea. It would get really irritating though if you're desperate for a drop from the monster.
hungry_wolf
Posts: 735 Joined: Wed Apr 20, 2016 10:25 am
Location: Italy
Post
by hungry_wolf » Sat Mar 17, 2018 3:45 pm
Leone wrote: Sat Mar 17, 2018 3:29 pm
Ha yeah cool idea. It would get really irritating though if you're desperate for a drop from the monster.
Yeah , frustrating
, but more stimulating than a cold percentage or a misterious 'dice roll' ...
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR