Passive skills

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BroodingSnow
Posts: 45
Joined: Thu May 03, 2018 3:09 am
Location: Bonnie Scotland

Passive skills

Post by BroodingSnow »

Having spent some time browsing the forums, ive noticed some issues with the skills. Most noticeably the 4th swordsman skill being moot, which led me to thinking that we need more skills but without taking up more of the screen/blocking potion slots.

That led me to passive skills, if its possible to implement. Starting from level 100/120 or whatever the 4th skill starts on. Was thinking of both always on passives and chance to triggers, maybe one of each gained at different level caps. Something specific to the classes as they currently are, would obviously be of benefit.

Current thoughts are...

Mages
Passive - faster mana regen the longer one stands still?
Chance on kill/on cast - all skills cost no mana/do a % more damage for 5-10 seconds?

Dwarf
Passive - health regen in combat, not the full amount.
Chance on hit/on being hit - reflect a small bit of damage to nearby mobs for 5/10 secs

Swordsmen
Passive - small portion of life steal per hit?
Chance on hit all attacks for 5/10 secs do splash damage to nearby mobs.

Havent tried the archer or ogre so im not sure what would fill in their gaps.
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SellSword
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Location: Ardesia

Re: Passive skills

Post by SellSword »

I really only play sword, so I'm not really able to weigh in on the other classes, but the sword skills sound nice.

For the life steal it could be something like "blood blade" or "leach attack" or something along those lines to give that implication. It could even be a reduction in attack with the difference recovered or something like that.

The multi hit could be just that or something like that. I'd be a fan of that. Probably a tradeoff for reduced chance or damage.
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Nahgus
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Joined: Mon May 07, 2018 4:45 pm

Re: Passive skills

Post by Nahgus »

Perhaps archers could have a triple arrow split attack
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