Another stop option for melee pets

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valy2
Posts: 19
Joined: Mon Mar 10, 2014 5:16 pm
Location: Spain

Another stop option for melee pets

Post by valy2 »

Hello,

I was thinking when I was leveling and I saw that having melee pets for farming it´s a bit uncomfortable because they chase all monster in a small radious of.. idk 5 or 6 spaces.
As a difference, the ranged pets are pretty nice to farm with because they can attack being static, but there are many melee pets good for farming xp because of high dmg and low frec but low hp, like ogre halfing. So when he make a non stop autospawn, the melee pets ends up near where they spawn, so make farm a bit uncomfortable as I said.
So i tought on an option that could make melee pets to stay static and just attack enemies that get close to them. It would make autospawn and farming pretty smooth.

Thank you and have a nice day,

valy
justj99
Posts: 769
Joined: Mon Feb 10, 2020 2:18 am

Re: Another stop option for melee pets

Post by justj99 »

I like this idea and have wished for it before too. Maybe a shield icon to indicate a tank mode or something? And /tank or /guard as a typed option?

It can also be useful for ranged pets who walk because they have shorter ranged attacks (like Spectre Mage).
B3lf
Posts: 109
Joined: Sat Mar 07, 2020 8:54 pm
Location: B3lf's crumbling pillar, near martek's entrance

Re: Another stop option for melee pets

Post by B3lf »

exactly what i wanted to suggest :)
Sometimes time flies like a lead-winged concrete owl.
I didnt see the forest because of a tree.
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